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            <arglist>(const QQuick3DObject &amp;resource)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QQuick3DGeometry</name>
        <filename>qquick3dgeometry.html</filename>
        <base>QQuick3DObject</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addAttribute</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>addAttribute</anchor>
            <arglist>(QQuick3DGeometry::Attribute::Semantic semantic, int offset, QQuick3DGeometry::Attribute::ComponentType componentType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addAttribute</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>addAttribute-1</anchor>
            <arglist>(const QQuick3DGeometry::Attribute &amp;attribute)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addSubset</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>addSubset</anchor>
            <arglist>(int offset, int count, const QVector3D &amp;boundsMin, const QVector3D &amp;boundsMax, const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addTargetAttribute</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>addTargetAttribute-1</anchor>
            <arglist>(const QQuick3DGeometry::TargetAttribute &amp;attribute)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addTargetAttribute</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>addTargetAttribute</anchor>
            <arglist>(quint32 targetId, QQuick3DGeometry::Attribute::Semantic semantic, int offset, int stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clear</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>clear</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBounds</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setBounds</anchor>
            <arglist>(const QVector3D &amp;min, const QVector3D &amp;max)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIndexData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setIndexData</anchor>
            <arglist>(const QByteArray &amp;data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIndexData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setIndexData-1</anchor>
            <arglist>(int offset, const QByteArray &amp;data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPrimitiveType</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setPrimitiveType</anchor>
            <arglist>(QQuick3DGeometry::PrimitiveType type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStride</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setStride</anchor>
            <arglist>(int stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTargetData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setTargetData</anchor>
            <arglist>(const QByteArray &amp;data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTargetData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setTargetData-1</anchor>
            <arglist>(int offset, const QByteArray &amp;data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVertexData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setVertexData</anchor>
            <arglist>(const QByteArray &amp;data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVertexData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>setVertexData-1</anchor>
            <arglist>(int offset, const QByteArray &amp;data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>indexData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>indexData</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>targetData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>targetData</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>vertexData</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>vertexData</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuick3DGeometry::Attribute</type>
            <name>attribute</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>attribute</anchor>
            <arglist>(int index) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuick3DGeometry::PrimitiveType</type>
            <name>primitiveType</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>primitiveType</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuick3DGeometry::TargetAttribute</type>
            <name>targetAttribute</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>targetAttribute</anchor>
            <arglist>(int index) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>subsetName</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>subsetName</anchor>
            <arglist>(int subset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>boundsMax</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>boundsMax</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>boundsMin</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>boundsMin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>subsetBoundsMax</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>subsetBoundsMax</anchor>
            <arglist>(int subset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>subsetBoundsMin</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>subsetBoundsMin</anchor>
            <arglist>(int subset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>attributeCount</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>attributeCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>stride</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>stride</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>subsetCount</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>subsetCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>subsetCount</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>subsetCount-1</anchor>
            <arglist>(int subset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>subsetOffset</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>subsetOffset</anchor>
            <arglist>(int subset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>targetAttributeCount</name>
            <anchorfile>qquick3dgeometry.html</anchorfile>
            <anchor>targetAttributeCount</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QQuick3DInstancing</name>
        <filename>qquick3dinstancing.html</filename>
        <base>QQuick3DObject</base>
        <member kind="function" protection="protected" virtualness="pure" static="no">
            <type>virtual QByteArray</type>
            <name>getInstanceBuffer</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>getInstanceBuffer</anchor>
            <arglist>(int *instanceCount) = 0</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="yes">
            <type>QQuick3DInstancing::InstanceTableEntry</type>
            <name>calculateTableEntry</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>calculateTableEntry</anchor>
            <arglist>(const QVector3D &amp;position, const QVector3D &amp;scale, const QVector3D &amp;eulerRotation, const QColor &amp;color, const QVector4D &amp;customData)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="yes">
            <type>QQuick3DInstancing::InstanceTableEntry</type>
            <name>calculateTableEntryFromQuaternion</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>calculateTableEntryFromQuaternion</anchor>
            <arglist>(const QVector3D &amp;position, const QVector3D &amp;scale, const QQuaternion &amp;rotation, const QColor &amp;color, const QVector4D &amp;customData)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>depthSortingEnabledChanged</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>depthSortingEnabled-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>hasTransparencyChanged</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>hasTransparency-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>instanceCountOverrideChanged</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>instanceCountOverride-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type>void</type>
            <name>markDirty</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>markDirty</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDepthSortingEnabled</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>depthSortingEnabled-prop</anchor>
            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHasTransparency</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>hasTransparency-prop</anchor>
            <arglist>(bool hasTransparency)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setInstanceCountOverride</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>instanceCountOverride-prop</anchor>
            <arglist>(int instanceCountOverride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>depthSortingEnabled</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>depthSortingEnabled-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasTransparency</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>hasTransparency-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>instanceCountOverride</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>instanceCountOverride-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="bool">
            <name>depthSortingEnabled</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>depthSortingEnabled-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>hasTransparency</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>hasTransparency-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>instanceCountOverride</name>
            <anchorfile>qquick3dinstancing.html</anchorfile>
            <anchor>instanceCountOverride-prop</anchor>
            <arglist></arglist>
        </member>
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    <compound kind="class">
        <name>QQuick3DObject</name>
        <filename>qquick3dobject.html</filename>
        <base>QObject</base>
        <base>QQmlParserStatus</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>parentChanged</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>parent-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setParentItem</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>parent-prop</anchor>
            <arglist>(QQuick3DObject *parentItem)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setState</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>state-prop</anchor>
            <arglist>(const QString &amp;state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>stateChanged</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>state-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuick3DObject *</type>
            <name>parentItem</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>parent-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>state</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>state-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QQuick3DObject*">
            <name>parent</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>parent-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>state</name>
            <anchorfile>qquick3dobject.html</anchorfile>
            <anchor>state-prop</anchor>
            <arglist></arglist>
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    </compound>
    <compound kind="class">
        <name>QQuick3DRenderExtension</name>
        <filename>qquick3drenderextension.html</filename>
        <base>QQuick3DObject</base>
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    <compound kind="class">
        <name>QQuick3DTextureData</name>
        <filename>qquick3dtexturedata.html</filename>
        <base>QQuick3DObject</base>
        <member kind="enumeration">
            <name>Format</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA8</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA16F</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA32F</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBE8</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R8</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R16</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R16F</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R32F</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BC1</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BC2</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BC3</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BC4</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BC5</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BC6H</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BC7</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DXT1_RGBA</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DXT1_RGB</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DXT3_RGBA</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DXT5_RGBA</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ETC2_RGB8</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ETC2_RGB8A1</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ETC2_RGBA8</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_4x4</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_5x4</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_5x5</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_6x5</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_6x6</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_8x5</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_8x6</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ASTC_8x8</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>ASTC_10x5</name>
            <anchorfile>qquick3dtexturedata.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qquick3dtexturedata.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qquick3dtexturedata.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qquick3dtexturedata.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qquick3dtexturedata.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qquick3dtexturedata.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qquick3dtexturedata.html</anchorfile>
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            <arglist>(const QSSGFrameData &amp;frameData, QSSGNodeId model, QSSGPrepContextId prepId)</arglist>
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            <arglist>(const QSSGFrameData &amp;frameData, QSSGNodeId model)</arglist>
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            <arglist>(const QSSGFrameData &amp;frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, float opacity)</arglist>
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        <member kind="enumeration">
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            <anchor>CreateFlag-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>None</name>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Recurse</name>
            <anchorfile>qssgrenderhelpers.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Steal</name>
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