Qbs Manual | Appendix B: Migrating from Other Build Systems

Qbs 1.14.0

Appendix A: Building Qbs ◦ Appendix C: Licenses and Code Attributions

# Appendix B: Migrating from Other Build Systems

You can use the qbs create-project command to automatically generate Qbs project files from an arbitrary directory structure. This is a useful starting point when migrating from other build tools, such as qmake or CMake.

To use the tool, switch to the project directory and run the `qbs create-project` command, which is located in the `bin` directory of the Qbs installation directory (or the Qt Creator installation directory).

After generating the initial .qbs file, add the missing configuration variables and functions to it, as described in the following sections.

## Migrating from qmake

The following sections describe the Qbs equivalents of qmake variable values.

### CONFIG

Specify project configuration and compiler options.

#### console

Set the Product.consoleApplication property to `true` for the Application, CppApplication,or QtApplication item. For example:

      Application {
          name: "helloworld"
          files: "main.cpp"
          Depends { name: "cpp" }
          consoleApplication: true
      }

#### ordered

This qmake variable has no direct equivalent in Qbs. Instead, the build order is determined by implicit and explicit dependencies between products. To add an explicit dependency, add a Depends item to a product:

      CppApplication {
          name: "myapp"
          Depends { name: "mylib" }
      }

The `myapp` product depends on and links to the `mylib` product, and is therefore built after it.

#### qt

In qmake, the Qt dependency is implicit, whereas in Qbs it is not. If `CONFIG -= qt`, add a Depends item to specify that the product depends on the cpp module:

      Product {
          Depends { name: "cpp" }
      }

### DEFINES

Set the cpp.defines property for the product.

Note: To reference `cpp.defines`, you must specify a dependency on the cpp module.

      Product {
          Depends { name: "cpp" }
          cpp.defines: ["SUPPORT_MY_FEATURES"]
      }

### DESTDIR

We recommend that you use the installation mechanism to specify the location of the target file:

      Application {
          Group {
              name: "Runtime resources"
              files: "*.qml"
              qbs.install: true
              qbs.installDir: "share/myproject"
          }
          Group {
              name: "The App itself"
              fileTagsFilter: "application"
              qbs.install: true
              qbs.installDir: "bin"
          }
      }

If that is not possible, you can use the destinationDirectory property:

      DynamicLibrary {
          name: "mydll"
          destinationDirectory: "libDir"
      }

### HEADERS, SOURCES, FORMS, RESOURCES, OTHER_FILES

Include header, source, form, and resource files as well as any other files as values of a Product.files or Group.files property:

      QtApplication {
          name: "myapp"
          files: ["myapp.h", "myapp.cpp", "myapp.ui", "myapp.qrc", "readme.txt"]
      }

Qbs uses file taggers to figure out what kind of file it is dealing with.

### ICON

There is no direct equivalent in Qbs. If you add a dependency to the ib module and add the `.xcassets` directory as a value of the Product.files property, Qbs takes care of setting the application icon automatically when building for Apple platforms:

      Application {
          name: "myapp"
          files [".xcassets"]
          Depends { name: "ib" }
      }

Alternatively, you can set the icon name as the value of the bundle.infoPlist parameter, specify a dependency to the ib module, and add the application `.icns` file as a value of the files property:

      Application {
          name: "myapp"
          files ["myapp.icns"]
          Depends { name: "ib" }
          bundle.infoPlist: ({"CFBundleIconFile": "myapp"})

### INCLUDEPATH

Add the paths to the include files as values of the cpp.includePaths property:

      CppApplication {
          cpp.includePaths: ["..", "some/other/dir"]
      }

### LIBS

For libraries that are part of the project, use Depends items.

To pull in external libraries, use the cpp.libraryPaths property for the Unix `-L` (library path) flags and the cpp.dynamicLibraries and cpp.staticLibraries properties for the `-l` (library) flags.

For example, `LIBS += -L/usr/local/lib -lm` would become:

      CppApplication {
          cpp.libraryPaths: ["/usr/local/lib"]
          cpp.dynamicLibraries: ["m"]
      }

### OUT_PWD

Use the Product.buildDirectory property to refer to the base output directory of the generated artifacts.

### PWD

Corresponds to the the file-scope variable `path`.

### _PRO_FILE_

Corresponds to the file-scope variable `filePath` when used in a project or product.

### _PRO_FILE_PWD_

Corresponds to the Project.sourceDirectory or Product.sourceDirectory property.

### QMAKE_ASSET_CATALOGS

Add a dependency to the ib module and add the `.xcassets` directory as a value of the files property:

      Application {
          name: "myapp"
          files [".xcassets"]
          Depends { name: "ib" }
      }

### QMAKE_BUNDLE_DATA

For the time being, you can manually place files in the appropriate location using the installation mechanism. Better solutions are under development.

### QMAKE_BUNDLE_EXTENSION

Set the bundle.extension property.

Note: Unlike qmake, Qbs automatically prepends a period (.) to the property value.

### QMAKE_{C,CXX,OBJECTIVE}_CFLAGS{_DEBUG,_RELEASE}

Use the cpp.commonCompilerFlags property or the properties corresponding to each compiler flags variable:

qmake Variable | cpp Module Property
--- | ---
`QMAKE_CFLAGS_DEBUG` `QMAKE_CFLAGS_RELEASE` | cpp.cFlags
`QMAKE_CXXFLAGS_DEBUG` `QMAKE_CXXFLAGS_RELEASE` | cpp.cxxFlags
`QMAKE_OBJECTIVE_CFLAGS` | cpp.objcFlags cpp.objcxxFlags

Use Properties items or simple conditionals as values of the qbs.buildVariant property to simulate the `_DEBUG` and `_RELEASE` variants of the qmake variables.

### QMAKE_FRAMEWORK_BUNDLE_NAME

Set the bundle.bundleName property (which is derived from Product.targetName) combined with bundle.extension.

### QMAKE_FRAMEWORK_VERSION

Set the bundle.frameworkVersion property.

### QMAKE_INFO_PLIST

Include the `info.plist` file as a value of files property and specify a dependency to the bundle module:

      Application {
          name: "myapp"
          files ["info.plist"]
          Depends { name: "bundle" }
      }

Qbs will automatically add any necessary properties to your `Info.plist` file. Typically, it determines the appropriate values from the other properties in the project, and therefore you do not need to use the `Info.plist.in > Info.plist` configuration mechanism. Further, you almost never need to embed placeholders into the source `Info.plist` file. Set the bundle.processInfoPlist property to `false` to disable this behavior:

      \\ ...
          bundle.processInfoPlist: false

In addition to, or instead of, using an actual `Info.plist` file, you can add `Info.plist` properties using the bundle.infoPlist property. For example:

      \\ ...
          bundle.infoPlist: ({
              "NSHumanReadableCopyright": "Copyright (c) 2017 Bob Inc",
              "Some other key", "Some other value, & XML special characters are no problem! >;) 非凡!"
          })

### QMAKE_LFLAGS

Set the cpp.linkerFlags property for the product.

### QMAKE_{MACOSX,IOS,TVOS,WATCHOS}_DEPLOYMENT_TARGET

For each qmake deployment target variable, use the corresponding property of the cpp module:

qmake Variable | cpp Module Property
--- | ---
`QMAKE_MACOSX_DEPLOYMENT_TARGET` | cpp.minimumMacosVersion
`QMAKE_IOS_DEPLOYMENT_TARGET` | cpp.minimumIosVersion
`QMAKE_TVOS_DEPLOYMENT_TARGET` | cpp.minimumTvosVersion
`QMAKE_WATCHOS_DEPLOYMENT_TARGET` | cpp.minimumWatchosVersion

### QMAKE_RPATHDIR

Set the cpp.rpaths property for the product.

### QMAKE_SONAME_PREFIX

Use the cpp.sonamePrefix property for the product.

### QML_IMPORT_PATH

Used only for Qt Creator QML syntax highlighting. Inside a Product, Application, CppApplication, or QtApplication, create a `qmlImportPaths` property:

      Product {
          name: "myProduct"
          property stringList qmlImportPaths: [sourceDirectory + "/path/to/qml/"]
      }

### QT

Add a Depends item to the product that specifies the dependencies to Qt modules. For example:

      QtApplication {
          Depends { name: "Qt.widgets" }
      }

You could also use the following form that is equivalent to the previous one:

      QtApplication {
          Depends { name: "Qt"; submodules: "widgets" }
      }

### QTPLUGIN

Building static applications often requires linking to static QPA plugins, such as `qminimal`. You can use the following syntax to enable Qbs to link to the required plugins:

      QtApplication {
          name: "myapp"
          Depends { name: "Qt"; submodules: ["core", "gui", "widgets"] }
          Depends { name: "Qt.qminimal"; condition: Qt.core.staticBuild }
      }

### RC_FILE

Add Windows resource files to the value of the Product.files property.

### TARGET

Use the Product.targetName property to specify the base file name of target artifacts.

### TEMPLATE

#### app

Use Application or CppApplication as the product:

      CppApplication {
          name: "helloworld"
          files: "main.cpp"
      }

This is roughly equivalent to:

      Product {
          name: "helloworld"
          type: "application"
          files: "main.cpp"
          Depends { name: "cpp" }
      }

#### lib

Use either DynamicLibrary or StaticLibrary as the product, depending on whether the value of `CONFIG` in the .pro file is `shared` or `static`. For example, if the value is `shared`:

      DynamicLibrary {
          name: "mydll"
          files: ["mySourceFile.cpp"]
          Depends { name: "cpp" }
      }

#### subdirs

In a Project item, specify subdirectories as values of the references property:

      Project {
          references: [
              "app/app.qbs",
              "lib/lib.qbs"
          ]
      }

### message(), warning(), error(), log()

You can use the Console API to print info, warning, error, and log messages to the console.

      Product {
          name: {
              console.info("--> now evaluating the product name");
              return "theName";
          }
          Depends { name: "cpp" }
          cpp.includePath: { throw "An error occurred." }
      }

Appendix A: Building Qbs ◦ Appendix C: Licenses and Code Attributions