/*
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Open Asset Import Library (assimp)
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*/

/** @file HL1ImportSettings.h
 *  @brief Half-Life 1 MDL loader configuration settings.
 */

#ifndef AI_HL1IMPORTSETTINGS_INCLUDED
#define AI_HL1IMPORTSETTINGS_INCLUDED

#include <string>

namespace Assimp {
namespace MDL {
namespace HalfLife {

struct HL1ImportSettings {
    HL1ImportSettings() :
        read_animations(false),
        read_animation_events(false),
        read_blend_controllers(false),
        read_sequence_groups_info(false),
        read_sequence_transitions(false),
        read_attachments(false),
        read_bone_controllers(false),
        read_hitboxes(false),
        read_textures(false),
        read_misc_global_info(false),
        transform_coord_system(true) {
    }

    bool read_animations;
    bool read_animation_events;
    bool read_blend_controllers;
    bool read_sequence_groups_info;
    bool read_sequence_transitions;
    bool read_attachments;
    bool read_bone_controllers;
    bool read_hitboxes;
    bool read_textures;
    bool read_misc_global_info;
    bool transform_coord_system;
};

} // namespace HalfLife
} // namespace MDL
} // namespace Assimp

#endif // AI_HL1IMPORTSETTINGS_INCLUDED
