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/*!
    \page studio-3d-components.html
    \previouspage studio-3d-view.html
    \nextpage studio-3d-node.html

    \title Using 3D Components

    To add 3D components to the scene, drag and drop a them from
    \uicontrol Library > \uicontrol {QML Types} > \uicontrol {Qt Quick 3D} to
    the scene or to a 3D view in the \uicontrol Navigator.

    To edit 3D components, select the component in the 3D editor or in the
    \uicontrol Navigator and set its properties in the \uicontrol Properties
    view.

    \list
        \li \l {Setting Node Properties}

            You can set the opacity, visibility, and transform properties
            of all 3D components.
        \li \l {Adding Models}

            You can use the model component to load static mesh data from
            storage or one of the built-in primitive types: cube, cone,
            cylinder, rectangle, or sphere. You can attach materials to
            meshes and sub-meshes.
        \li \l {Using Materials and Shaders}

            You can use materials and shaders to define how object surfaces
            are rendered in a scene and during live preview.
        \li \l {Attaching Textures to Materials}

            You can use a Texture component to specify an image and how it is
            mapped to meshes in a 3D scene. Texture components can use image
            data either from a file or a Qt Quick QML type.
        \li \l {Using 3D Materials}

            You can apply a set of predefined 3D materials on your models.

        \li \l {Applying 3D Effects}

            You can use 3D effect components to generate post-processing
            effects.

        \li \l {Using Custom Shaders}

            You can use 3D shader utilities to construct your own effects and
            materials.

        \li \l{Creating Custom Effects and Materials}

            If the ready-made 3D effects and materials don't meet your needs,
            you can use 3D shader utilities to construct your own effects and
            materials.

        \li \l{Using Lights}

            You can use several light types as the source of lighting in a
            scene and set their properties.
        \li \l {Using Scene Camera}

            To project a 3D scene to a 2D viewport, it is necessary to view
            the scene from a camera. You can select the camera type and set
            its properties.
        \li \l {Setting Scene Environment}

            You can use the SceneEnvironment type to specify how the scene is
            rendered globally.
     \endlist
*/
