/***************************************************************************
 *   Copyright (C) 2020 by S. MANKOWSKI / G. DE BURE support@mankowski.fr  *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program. If not, see <https://www.gnu.org/licenses/>  *
 ***************************************************************************/
#ifndef SKGTREEMAP_H
#define SKGTREEMAP_H
/** @file
 * This file defines classes SKGTreeMap.
 *
 * @author Stephane MANKOWSKI
 */
#include <qlist.h>
#include <qmap.h>
#include <qstring.h>

#include "skgbasemodeler_export.h"

/**
* This class allows to compute a tree map
*/
class SKGBASEMODELER_EXPORT SKGTreeMap
{
public:
    /**
    * Constructor
    * @param iID The ID of this tile
    * @param iValue The value (this attribute is only needed for leaves)
    * @param iX The x of the tile
    * @param iY The y of the tile
    * @param iW The width of the tile
    * @param iH The height of the tile
    */
    explicit SKGTreeMap(QString  iID = QLatin1String(""),
                        double iValue = 0.0,
                        double iX = 0.0,
                        double iY = 0.0,
                        double iW = 100.0,
                        double iH = 100.0);

    /**
    * Destructor
    */
    ~SKGTreeMap();

    /**
    * Add a child tile
    * @param iChildren The child tile
    */
    void addChild(const SKGTreeMap& iChildren);

    /**
    * Compute the tiles layout
    */
    void compute();

    /**
    * Get children tile
    * @return children tile
    */
    QList<SKGTreeMap> getChildren() const;

    /**
    * Get the ID of the tile
    * @return the ID of the tile
    */
    QString getID() const;

    /**
    * Get the value of the tile
    * @return value x of the tile
    */
    double getValue() const;

    /**
    * Set the x of the tile
    * @param iX The x of the tile
    */
    void setX(double iX);

    /**
    * Get the x of the tile
    * @return the x of the tile
    */
    double getX() const;

    /**
    * Set the y of the tile
    * @param iY The y of the tile
    */
    void setY(double iY);

    /**
    * Get the y of the tile
    * @return the y of the tile
    */
    double getY() const;

    /**
    * Set the width of the tile
    * @param iW The width of the tile
    */
    void setW(double iW);

    /**
    * Get the width of the tile
    * @return the width of the tile
    */
    double getW() const;

    /**
    * Set the height of the tile
    * @param iH The height of the tile
    */
    void setH(double iH);

    /**
    * Get the height of the tile
    * @return the height of the tile
    */
    double getH() const;

    /**
    * Get all tiles by ID
    * @return all tiles
    */
    QMap<QString, SKGTreeMap> getAllTilesById() const;

private:
    QString m_id;
    double m_value;
    double m_x;
    double m_y;
    double m_w;
    double m_h;

    QList<SKGTreeMap> m_children;

    void computeValuesAndSort();
};
#endif  // SKGTREEMAP_H
