# translation of killbots.po to Dutch
# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
#
# Freek de Kruijf <freekdekruijf@kde.nl>, 2008, 2009, 2010.
# Kristof Bal <kristof.bal@gmail.com>, 2008, 2009.
msgid ""
msgstr ""
"Project-Id-Version: killbots\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2010-12-26 02:57+0100\n"
"PO-Revision-Date: 2010-01-27 16:44+0100\n"
"Last-Translator: Freek de Kruijf <freekdekruijf@kde.nl>\n"
"Language-Team: Dutch <kde-i18n-nl@kde.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Lokalize 1.0\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: coordinator.cpp:119
msgid "Round:"
msgstr "Ronde:"

#: coordinator.cpp:124
msgid "Score:"
msgstr "Score:"

#: coordinator.cpp:129
msgid "Enemies:"
msgstr "Vijanden:"

#: coordinator.cpp:134
msgid "Energy:"
msgstr "Energie:"

#: coordinator.cpp:471
msgid "Round complete."
msgstr "Ronde compleet."

#: coordinator.cpp:477
msgid ""
"Board is full.\n"
"Resetting enemy counts."
msgstr ""
"Bord is vol.\n"
"Aantal vijanden herinstellen."

#: coordinator.cpp:483
msgid "New game."
msgstr "Nieuw spel."

#: coordinator.cpp:489
msgid "Game over."
msgstr "Spel afgelopen."

#: main.cpp:31
msgid "Killbots"
msgstr "Killbots"

#: main.cpp:32
msgid "A KDE game of killer robots and teleportation."
msgstr "Een KDE-spel met dodende robots en teleportatie."

#: main.cpp:34
msgid "© 2006-2009, Parker Coates"
msgstr "© 2006-2009, Parker Coates"

#: main.cpp:35
msgid "Parker Coates"
msgstr "Parker Coates"

#: main.cpp:35
msgid "Developer"
msgstr "Ontwikkelaar"

#: main.cpp:36
msgid "Mark Rae"
msgstr "Mark Rae"

#: main.cpp:36
msgid ""
"Author of Gnome Robots. Invented safe teleports, pushing junkheaps and fast "
"robots."
msgstr ""
"Auteur van Gnome Robots. Vond veilige teleportaties, rommelhopen duwen en "
"snelle robots uit."

#: rulesetselector.cpp:50
msgid "A list of the Killbots rulesets installed on this computer."
msgstr "Een lijst van regelsets voor Killbots, geïnstalleerd op deze computer."

#: rulesetselector.cpp:52
msgid "Game Type Details"
msgstr "Details van speltype"

#: rulesetselector.cpp:53
msgid "Lists information on the currently selected game type."
msgstr "Informatie over het momenteel geselecteerde speltype."

#: rulesetselector.cpp:55
msgid "Author:"
msgstr "Auteur:"

#: rulesetselector.cpp:62
msgid "Contact:"
msgstr "Contact:"

#: rulesetselector.cpp:70
msgid "Description:"
msgstr "Beschrijving:"

#: rulesetselector.cpp:77
msgid "Details..."
msgstr "Details..."

#: rulesetselector.cpp:78
msgid "Show the detailed parameters of the selected game type"
msgstr "Toon de gedetailleerde parameters van het geselecteerde speltype"

#: rulesetselector.cpp:79
msgid ""
"Opens a dialog listing the values of all internal parameters for the "
"selected game type."
msgstr ""
"Opent een dialoog met een lijst met waarden van alle interne parameters voor "
"het geselecteerde speltype."

#: optionspage.cpp:35
msgid "Nothing"
msgstr "Niets"

#: optionspage.cpp:36
msgid "Step"
msgstr "Stap"

#: optionspage.cpp:37
msgid "Repeated Step"
msgstr "Herhaalde stap"

#: optionspage.cpp:38 mainwindow.cpp:264
msgid "Teleport"
msgstr "Teleporteren"

#: optionspage.cpp:39 mainwindow.cpp:256
msgid "Teleport Safely"
msgstr "Veilig teleporteren"

#: optionspage.cpp:40
msgid "Teleport (Safely If Possible)"
msgstr "Teleporteren (veilig indien mogelijk)"

#: optionspage.cpp:41 mainwindow.cpp:287
msgid "Wait Out Round"
msgstr "Ronde uitwachten"

#: optionspage.cpp:55
msgid "Slow"
msgstr "Traag"

#: optionspage.cpp:57
msgid "Fast"
msgstr "Snel"

#: optionspage.cpp:59
msgid "Instant"
msgstr "Onmiddellijk"

#: optionspage.cpp:70
msgid "Animation &speed:"
msgstr "Animatie&snelheid:"

#: optionspage.cpp:73
msgid "Prevent &unsafe moves"
msgstr "&Geen onveilige bewegingen"

#: optionspage.cpp:78
msgid "&Middle-click action:"
msgstr "Actie bij &middelste muisklik:"

#: optionspage.cpp:79
msgid "&Right-click action:"
msgstr "Actie bij &rechter muisklik:"

#: rulesetdetailsdialog.cpp:41
msgctxt "Quantity of junkheaps that can be pushed"
msgid "None"
msgstr "Geen"

#: rulesetdetailsdialog.cpp:42
msgctxt "Quantity of junkheaps that can be pushed"
msgid "One"
msgstr "Een"

#: rulesetdetailsdialog.cpp:43
msgctxt "Quantity of junkheaps that can be pushed"
msgid "Many"
msgstr "Veel"

#: rulesetdetailsdialog.cpp:57
#, kde-format
msgctxt "%1 is a pretranslated string that we're turning into a label"
msgid "%1:"
msgstr "%1:"

#: rulesetdetailsdialog.cpp:76
msgid "Yes"
msgstr "Ja"

#: rulesetdetailsdialog.cpp:76
msgid "No"
msgstr "Nee"

#: rulesetdetailsdialog.cpp:85
#, kde-format
msgid "Details of %1 Game Type"
msgstr "Details van speltype %1"

#: mainwindow.cpp:69
msgid ""
"This is the main game area used to interact with Killbots. It shows the "
"current state of the game grid and allows one to control the hero using the "
"mouse. It also displays certain statistics about the game in progress."
msgstr ""
"Dit is het hoofdspelgebied om met Killbots te werken. Het toont de huidige "
"status van het spelrooster en laat u de held besturen met de muis. Het toont "
"ook enkele gegevens over het het huidige spel."

#: mainwindow.cpp:108
msgid "General"
msgstr "Algemeen"

#: mainwindow.cpp:110
msgid "Configure general settings"
msgstr "Algemene instellingen configureren"

#: mainwindow.cpp:113
msgid "Game Type"
msgstr "Speltype"

#: mainwindow.cpp:115
msgid "Select a game type"
msgstr "Een speltype selecteren"

#: mainwindow.cpp:118
msgid "Appearance"
msgstr "Uiterlijk"

#: mainwindow.cpp:120
msgid "Select a graphical theme"
msgstr "Een grafisch thema selecteren"

#: mainwindow.cpp:161
msgid ""
"A new game type has been selected, but there is already a game in progress."
msgstr "Een nieuw speltype werd geselecteerd, maar er is al een spel bezig."

#: mainwindow.cpp:162
msgid "Game Type Changed"
msgstr "Speltype gewijzigd"

#: mainwindow.cpp:163
msgid "Continue Current Game"
msgstr "Huidig spel verderzetten"

#: mainwindow.cpp:164
msgid "Start a New Game"
msgstr "Start een nieuw spel"

#: mainwindow.cpp:179
msgid "Round"
msgstr "Ronde"

#: mainwindow.cpp:257
msgctxt ""
"Shortcut for teleport safely. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "T"
msgstr "T"

#: mainwindow.cpp:259
msgid "Teleport to a safe location"
msgstr "Naar een veilige plek teleporteren"

#: mainwindow.cpp:265
msgctxt ""
"Shortcut for teleport. See http://websvn.kde.org/trunk/KDE/kdegames/killbots/"
"README.translators?view=markup"
msgid "R"
msgstr "R"

#: mainwindow.cpp:267
msgid "Teleport to a random location"
msgstr "Naar een willekeurige locatie teleporteren"

#: mainwindow.cpp:272
msgid "Teleport, Safely If Possible"
msgstr "Teleporteren, veilig indien mogelijk"

#: mainwindow.cpp:273
msgctxt ""
"Shortcut for teleport safely if possible. See http://websvn.kde.org/trunk/"
"KDE/kdegames/killbots/README.translators?view=markup"
msgid "Space"
msgstr "Spatie"

#: mainwindow.cpp:275
msgid "Teleport safely if that action is enabled, otherwise teleport randomly"
msgstr ""
"Veilig teleporteren als die actie is geactiveerd, anders willekeurig "
"teleporteren"

#: mainwindow.cpp:279
msgid "Vaporizer"
msgstr "Verdamper"

#: mainwindow.cpp:280
msgctxt ""
"Shortcut for vaporizer. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "F"
msgstr "F"

#: mainwindow.cpp:282
msgid "Destroy all enemies in neighboring cells"
msgstr "Alle vijanden in naburige cellen vernietigen"

#: mainwindow.cpp:288
msgctxt ""
"Shortcut for wait out round. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "V"
msgstr "V"

#: mainwindow.cpp:290
msgid "Risk remaining in place until the end of the round for bonuses"
msgstr ""
"Neem het risico om ter plaatse te blijven voor bonussen tot het einde van de "
"ronde "

#: mainwindow.cpp:295
msgid "Move Up and Left"
msgstr "Naar links en omhoog"

#: mainwindow.cpp:296
msgctxt ""
"Shortcut for move up and left. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "Q"
msgstr "Q"

#: mainwindow.cpp:301
msgid "Move Up"
msgstr "Omhoog"

#: mainwindow.cpp:302
msgctxt ""
"Shortcut for move up. See http://websvn.kde.org/trunk/KDE/kdegames/killbots/"
"README.translators?view=markup"
msgid "W"
msgstr "W"

#: mainwindow.cpp:307
msgid "Move Up and Right"
msgstr "Naar rechts en omhoog"

#: mainwindow.cpp:308
msgctxt ""
"Shortcut for move up and right. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "E"
msgstr "O"

#: mainwindow.cpp:313
msgid "Move Left"
msgstr "Naar links"

#: mainwindow.cpp:314
msgctxt ""
"Shortcut for move left. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "A"
msgstr "A"

#: mainwindow.cpp:319
msgid "Stand Still"
msgstr "Stilstaan"

#: mainwindow.cpp:320
msgctxt ""
"Shortcut for stand still. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "S"
msgstr "S"

#: mainwindow.cpp:325
msgid "Move Right"
msgstr "Naar rechts"

#: mainwindow.cpp:326
msgctxt ""
"Shortcut for move right. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "D"
msgstr "D"

#: mainwindow.cpp:331
msgid "Move Down and Left"
msgstr "Naar links en omlaag"

#: mainwindow.cpp:332
msgctxt ""
"Shortcut for move down and left. See http://websvn.kde.org/trunk/KDE/"
"kdegames/killbots/README.translators?view=markup"
msgid "Z"
msgstr "Z"

#: mainwindow.cpp:337
msgid "Move Down"
msgstr "Omlaag"

#: mainwindow.cpp:338
msgctxt ""
"Shortcut for move down. See http://websvn.kde.org/trunk/KDE/kdegames/"
"killbots/README.translators?view=markup"
msgid "X"
msgstr "X"

#: mainwindow.cpp:343
msgid "Move Down and Right"
msgstr "Naar rechts en omlaag"

#: mainwindow.cpp:344
msgctxt ""
"Shortcut for move down and right. See http://websvn.kde.org/trunk/KDE/"
"kdegames/killbots/README.translators?view=markup"
msgid "C"
msgstr "C"

#: rc.cpp:1
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "Freek de Kruijf - 2008,Kristof Bal - 2009"

#: rc.cpp:2
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "freekdekruijf@kde.nl,kristof.bal@gmail.com"

#. i18n: file: killbotsui.rc:12
#. i18n: ectx: Menu (moveMenu)
#: rc.cpp:5
msgid "Move"
msgstr "Verplaatsen"

#. i18n: file: killbotsui.rc:22
#. i18n: ectx: ToolBar (mainToolBar)
#: rc.cpp:8
msgid "Main Toolbar"
msgstr "Hoofdwerkbalk"

#. i18n: file: rulesetbase.kcfg:19
#. i18n: ectx: label, entry (Rows), group (KillbotsRuleset)
#: rc.cpp:11
msgid "Number of rows in game grid"
msgstr "Aantal rijen in het spelraster"

#. i18n: file: rulesetbase.kcfg:24
#. i18n: ectx: label, entry (Columns), group (KillbotsRuleset)
#: rc.cpp:14
msgid "Number of columns in game grid"
msgstr "Aantal kolommen in het spelraster"

#. i18n: file: rulesetbase.kcfg:28
#. i18n: ectx: label, entry (EnemiesAtGameStart), group (KillbotsRuleset)
#: rc.cpp:17
msgid "Number of regular enemies in first round"
msgstr "Aantal reguliere vijanden in de eerste ronde"

#. i18n: file: rulesetbase.kcfg:32
#. i18n: ectx: label, entry (EnemiesAddedEachRound), group (KillbotsRuleset)
#: rc.cpp:20
msgid "Number of regular enemies added in each new round"
msgstr "Aantal reguliere vijanden die elke nieuwe ronde worden toegevoegd"

#. i18n: file: rulesetbase.kcfg:36
#. i18n: ectx: label, entry (FastEnemiesAtGameStart), group (KillbotsRuleset)
#: rc.cpp:23
msgid "Number of fast enemies in first round"
msgstr "Aantal snelle vijanden in de eerste ronde"

#. i18n: file: rulesetbase.kcfg:40
#. i18n: ectx: label, entry (FastEnemiesAddedEachRound), group (KillbotsRuleset)
#: rc.cpp:26
msgid "Number of fast enemies added in each new round"
msgstr "Aantal snelle vijanden die elke nieuwe ronde worden toegevoegd"

#. i18n: file: rulesetbase.kcfg:44
#. i18n: ectx: label, entry (FastEnemiesArePatient), group (KillbotsRuleset)
#: rc.cpp:29
msgid ""
"Fast enemies will skip their extra turn to avoid collisions with other robots"
msgstr ""
"Snelle vijanden zullen hun extra beurt overslaan om botsingen met andere "
"robots te vermijden"

#. i18n: file: rulesetbase.kcfg:48
#. i18n: ectx: label, entry (EnergyEnabled), group (KillbotsRuleset)
#: rc.cpp:32
msgid "Player can accumulate energy"
msgstr "Speler kan energie opslaan"

#. i18n: file: rulesetbase.kcfg:53
#. i18n: ectx: label, entry (EnergyAtGameStart), group (KillbotsRuleset)
#: rc.cpp:35
msgid "Energy at start of first round"
msgstr "Energie bij de start van de eerste ronde"

#. i18n: file: rulesetbase.kcfg:57
#. i18n: ectx: label, entry (EnergyAddedEachRound), group (KillbotsRuleset)
#: rc.cpp:38
msgid "Energy awarded for completing a round"
msgstr "Verdiende energie bij het afronden van een ronde"

#. i18n: file: rulesetbase.kcfg:62
#. i18n: ectx: label, entry (MaxEnergyAtGameStart), group (KillbotsRuleset)
#: rc.cpp:41
msgid "Maximum energy cap in first round"
msgstr "Maximale energie-inhoud in eerste ronde"

#. i18n: file: rulesetbase.kcfg:66
#. i18n: ectx: label, entry (MaxEnergyAddedEachRound), group (KillbotsRuleset)
#: rc.cpp:44
msgid "Increase in maximum energy cap for each new round"
msgstr "Toename van maximale energie-inhoud in elke nieuwe ronde"

#. i18n: file: rulesetbase.kcfg:70
#. i18n: ectx: label, entry (SafeTeleportEnabled), group (KillbotsRuleset)
#: rc.cpp:47
msgid "Player can perform safe teleports"
msgstr "Speler kan veilig teleports doen"

#. i18n: file: rulesetbase.kcfg:75
#. i18n: ectx: label, entry (CostOfSafeTeleport), group (KillbotsRuleset)
#: rc.cpp:50
msgid "The cost of performing a safe teleport"
msgstr "De kosten van het doen van een veilige teleport"

#. i18n: file: rulesetbase.kcfg:79
#. i18n: ectx: label, entry (VaporizerEnabled), group (KillbotsRuleset)
#: rc.cpp:53
msgid "Player can use vaporizer"
msgstr "Speler kan verdamper gebruiken"

#. i18n: file: rulesetbase.kcfg:84
#. i18n: ectx: label, entry (CostOfVaporizer), group (KillbotsRuleset)
#: rc.cpp:56
msgid "Cost of using vaporizer"
msgstr "Kosten van het gebruik van verdamper"

#. i18n: file: rulesetbase.kcfg:93
#. i18n: ectx: label, entry (PushableJunkheaps), group (KillbotsRuleset)
#: rc.cpp:59
msgid "Number of junkheaps that can be pushed at once"
msgstr "Aantal rommelhopen die in één keer geduwd kunnen worden"

#. i18n: file: rulesetbase.kcfg:97
#. i18n: ectx: label, entry (SquaskKillsEnabled), group (KillbotsRuleset)
#: rc.cpp:62
msgid "Player can destroy enemies with a pushed junkheap"
msgstr "Speler kan vijanden vernietigen met geduwde rommelhoop"

#. i18n: file: rulesetbase.kcfg:101
#. i18n: ectx: label, entry (JunkheapsAtGameStart), group (KillbotsRuleset)
#: rc.cpp:65
msgid "Junkheaps placed on grid at start of first round"
msgstr "Op raster geplaatste rommelhopen bij de start van de eerste ronde"

#. i18n: file: rulesetbase.kcfg:105
#. i18n: ectx: label, entry (JunkheapsAddedEachRound), group (KillbotsRuleset)
#: rc.cpp:68
msgid "Junkheaps added to the grid for each new round"
msgstr "Aan het raster toegevoegde rommelhopen voor elke nieuwe ronde"

#. i18n: file: rulesetbase.kcfg:110
#. i18n: ectx: label, entry (PointsPerEnemyKilled), group (KillbotsRuleset)
#: rc.cpp:71
msgid "Points awarded for each regular enemy destroyed"
msgstr "Toegekende punten voor elke reguliere vernietigde vijand"

#. i18n: file: rulesetbase.kcfg:115
#. i18n: ectx: label, entry (PointsPerFastEnemyKilled), group (KillbotsRuleset)
#: rc.cpp:74
msgid "Points awarded for each fast enemy destroyed"
msgstr "Toegekende punten voor elke snelle vernietigde vijand"

#. i18n: file: rulesetbase.kcfg:120
#. i18n: ectx: label, entry (WaitKillPointBonus), group (KillbotsRuleset)
#: rc.cpp:77
msgid "Points awarded for each enemy destroyed while waiting out the round"
msgstr ""
"Toegekende punten voor elke vernietigde vijand bij het afwachten van een "
"ronde"

#. i18n: file: rulesetbase.kcfg:125
#. i18n: ectx: label, entry (WaitKillEnergyBonus), group (KillbotsRuleset)
#: rc.cpp:80
msgid "Energy awarded for each enemy destroyed while waiting out the round"
msgstr ""
"Toegekende energie voor elke vernietigde vijand bij het afwachten van een "
"ronde"

#. i18n: file: rulesetbase.kcfg:130
#. i18n: ectx: label, entry (SquashKillPointBonus), group (KillbotsRuleset)
#: rc.cpp:83
msgid "Points awarded for each enemy destroyed with a pushed junkheap"
msgstr ""
"Toegekende punten voor elke vernietigde vijand door een geduwde rommelhoop"

#. i18n: file: rulesetbase.kcfg:135
#. i18n: ectx: label, entry (SquashKillEnergyBonus), group (KillbotsRuleset)
#: rc.cpp:86
msgid "Energy awarded for each enemy destroyed with a pushed junkheap"
msgstr ""
"Toegekende energie voor elke vernietigde vijand door een geduwde rommelhoop"

#. i18n: file: rulesetbase.kcfg:140
#. i18n: ectx: label, entry (PointsPerEnergyAboveMax), group (KillbotsRuleset)
#: rc.cpp:89
msgid "Points awarded for each energy awarded above maximum energy cap"
msgstr ""
"Toegekende punten voor elke toegekende energie boven de maximale energie-"
"inhoud"

#. i18n: file: killbots.kcfg:20
#. i18n: ectx: tooltip, entry (MiddleClickAction), group (General)
#: rc.cpp:92
msgid "The action performed on a middle-click"
msgstr "De actie wordt uitgevoerd met een middelste muisklik"

#. i18n: file: killbots.kcfg:21
#. i18n: ectx: whatsthis, entry (MiddleClickAction), group (General)
#: rc.cpp:95
msgid ""
"Selects the action performed when middle-clicking on the main game area. If "
"a middle mouse button is not available, this action can be performed by "
"left- and right-clicking simultaneously or by left-clicking while holding "
"the control key."
msgstr ""
"Selecteert de actie die wordt uitgevoerd bij een middelste muisklik op het "
"spelgebied. Als er geen middelste muisknop beschikbaar is, kan deze actie "
"ook worden uitgevoerd door tegelijkertijd links en rechts te klikken, of "
"door links te klikken terwijl een controltoets wordt ingedrukt."

#. i18n: file: killbots.kcfg:26
#. i18n: ectx: tooltip, entry (RightClickAction), group (General)
#: rc.cpp:98
msgid "The action performed on a right-click"
msgstr "De actie uitgevoerd bij een rechter muisklik"

#. i18n: file: killbots.kcfg:27
#. i18n: ectx: whatsthis, entry (RightClickAction), group (General)
#: rc.cpp:101
msgid "Selects the action performed when right-clicking on the main game area."
msgstr ""
"Selecteert de actie die wordt uitgevoerd bij een rechter muisklik op het "
"spelgebied."

#. i18n: file: killbots.kcfg:33
#. i18n: ectx: tooltip, entry (AnimationSpeed), group (General)
#: rc.cpp:104
msgid "The speed used to display animations"
msgstr "De snelheid waarmee animaties getoond worden"

#. i18n: file: killbots.kcfg:34
#. i18n: ectx: whatsthis, entry (AnimationSpeed), group (General)
#: rc.cpp:107
msgid "Adjusts the speed at which the in game animations are displayed."
msgstr "Past de snelhied aan waarmee de animaties in het spel worden getoond."

#. i18n: file: killbots.kcfg:38
#. i18n: ectx: tooltip, entry (PreventUnsafeMoves), group (General)
#: rc.cpp:110
msgid "Prevent the player from making fatal moves"
msgstr "Fatale bewegingen voorkomen"

#. i18n: file: killbots.kcfg:39
#. i18n: ectx: whatsthis, entry (PreventUnsafeMoves), group (General)
#: rc.cpp:113
msgid ""
"If checked, the game will ignore any move that would result in the immediate "
"death of the hero (other than random teleports and waiting out the round)."
msgstr ""
"Indien aangevinkt zal het spel elke beweging negeren die een onmiddelijke "
"dood van de held kan veroorzaken (behalve willekeurige teleporteringen of de "
"ronde uitzitten)."

#. i18n: file: killbots.kcfg:43
#. i18n: ectx: tooltip, entry (Ruleset), group (General)
#: rc.cpp:116
msgid "The selected set of game rules"
msgstr "Het geselecteerde set van spelregels"

#. i18n: file: killbots.kcfg:44
#. i18n: ectx: whatsthis, entry (Ruleset), group (General)
#: rc.cpp:119
msgid "Selects the set of game rules to be used in the next game."
msgstr ""
"Selecteert het set van spelregels die moeten worden gebruikt voor het "
"volgende spel."

#. i18n: file: killbots.kcfg:48
#. i18n: ectx: tooltip, entry (Theme), group (General)
#: rc.cpp:122
msgid "The selected game theme"
msgstr "Het geselecteerde spelthema"

#. i18n: file: killbots.kcfg:49
#. i18n: ectx: whatsthis, entry (Theme), group (General)
#: rc.cpp:125
msgid "Selects the theme used to display all in game elements."
msgstr ""
"Selecteert het thema dat gebruikt wordt om alle spelelementen te tonen."

#~ msgid "Movement Controls"
#~ msgstr "Bewegingscontrole"

#~ msgid "Rules"
#~ msgstr "Regels"

#~ msgid "Theme"
#~ msgstr "Thema"
