# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
#
# Malcolm Hunter <malcolm.hunter@gmx.co.uk>, 2009.
msgid ""
msgstr ""
"Project-Id-Version: ksirkskineditor\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2009-07-28 01:23+0200\n"
"PO-Revision-Date: 2009-06-08 08:28+0100\n"
"Last-Translator: Malcolm Hunter <malcolm.hunter@gmx.co.uk>\n"
"Language-Team: British English <kde-en-gb@kde.me.uk>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Lokalize 0.2\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: goal.cpp:99
#, fuzzy
msgid "Error : no player to destroy"
msgstr "Error : no player to destroy"

#: goal.cpp:212
msgid "KsirK - Goal Display"
msgstr "KsirK - Goal Display"

#: ksirkSkinEditorConfigDialog.cpp:63
msgid "Preferences"
msgstr "Preferences"

#. i18n: file: ksirkskineditorwidget.ui:20
#. i18n: ectx: property (windowTitle), widget (QFrame, skinEditor)
#: main.cpp:36 main.cpp:45 rc.cpp:601
msgid "KsirK Skin Editor"
msgstr "KsirK Skin Editor"

#: main.cpp:49
msgid "(c) 2008, Gaël de Chalendar\n"
msgstr "(c) 2008, Gaël de Chalendar\n"

#: main.cpp:50
#, fuzzy
msgid ""
"For help and user manual, please see\n"
"The KsirK Web site"
msgstr ""
"For help and user manual, please see\n"
"The KsirK Web site"

#: main.cpp:52
msgid "Gael de Chalendar aka Kleag"
msgstr "Gael de Chalendar aka Kleag"

#: main.cpp:57
msgid "file to open"
msgstr "file to open"

#: mainwindow.cpp:136 mainwindow.cpp:694 mainwindow.cpp:822
#: mainwindow.cpp:1209
msgid "Cannot load anchor icon<br>Program cannot continue"
msgstr "Cannot load anchor icon<br>Program cannot continue"

#: mainwindow.cpp:136 mainwindow.cpp:150 mainwindow.cpp:694 mainwindow.cpp:723
#: mainwindow.cpp:822 mainwindow.cpp:839 mainwindow.cpp:1209 onu.cpp:79
#: onu.cpp:112 onu.cpp:131
#, fuzzy
msgid "Error !"
msgstr "Error !"

#: mainwindow.cpp:150 mainwindow.cpp:723 mainwindow.cpp:839
msgid "Cannot load center icon<br>Program cannot continue"
msgstr "Cannot load centre icon<br>Program cannot continue"

#: mainwindow.cpp:334
msgid "Open a saved skin..."
msgstr ""

#: mainwindow.cpp:338
msgid "Load &Recent"
msgstr ""

#: mainwindow.cpp:339
msgid "Open a recently saved skin..."
msgstr ""

#: mainwindow.cpp:347
#, fuzzy
#| msgid "Save then quit"
msgid "Save the current skin"
msgstr "Save then quit"

#: mainwindow.cpp:377
#, fuzzy
msgid "Choose the root folder of the skin to open"
msgstr "Choose the root folder of the skin to open"

#: mainwindow.cpp:538
#, fuzzy
msgid "There is unsaved changes. What do you want to do ?"
msgstr "There is unsaved changes. What do you want to do ?"

#: mainwindow.cpp:539
#, fuzzy
msgid "Exit Anyway ?"
msgstr "Exit Anyway ?"

#: mainwindow.cpp:540
msgid "Quit without saving"
msgstr "Quit without saving"

#: mainwindow.cpp:541
msgid "Save then quit"
msgstr "Save then quit"

#: mainwindow.cpp:542
msgid "Don't quit"
msgstr "Don't quit"

#: mainwindow.cpp:1313
msgid "New country name"
msgstr "New country name"

#: mainwindow.cpp:1313
msgid "Enter the name of the new country"
msgstr "Enter the name of the new country"

#: mainwindow.cpp:1322
#, kde-format
msgid "Do you really want to delete country '%1'?"
msgstr "Do you really want to delete country '%1'?"

#: mainwindow.cpp:1322
#, fuzzy
msgid "Really delete country?"
msgstr "Really delete country?"

#: mainwindow.cpp:1341
msgid "New continent name"
msgstr "New continent name"

#: mainwindow.cpp:1341
msgid "Enter the name of the new continent"
msgstr "Enter the name of the new continent"

#: mainwindow.cpp:1350
#, kde-format
msgid "Do you really want to delete continent '%1'?"
msgstr "Do you really want to delete continent '%1'?"

#: mainwindow.cpp:1350
#, fuzzy
msgid "Really delete continent?"
msgstr "Really delete continent?"

#: mainwindow.cpp:1898
#, kde-format
msgid "Do you really want to delete goal '%1'?"
msgstr "Do you really want to delete goal '%1'?"

#: mainwindow.cpp:1898
#, fuzzy
msgid "Really delete goal?"
msgstr "Really delete goal?"

#: mainwindow.cpp:1957
msgid "New nationality name"
msgstr "New nationality name"

#: mainwindow.cpp:1957
msgid "Enter the name of the new nationality"
msgstr "Enter the name of the new nationality"

#: mainwindow.cpp:1966
#, kde-format
msgid "Do you really want to delete nationality '%1'?"
msgstr "Do you really want to delete nationality '%1'?"

#: mainwindow.cpp:1966
#, fuzzy
msgid "Really delete nationality?"
msgstr "Really delete nationality?"

#: onu.cpp:78
#, kde-format
msgid "Error - Invalid skin definition file format. Expected %1 and got %2"
msgstr "Error - Invalid skin definition file format. Expected %1 and got %2"

#: onu.cpp:111
msgid ""
"Pool filename not found\n"
"Program cannot continue"
msgstr ""
"Pool filename not found\n"
"Program cannot continue"

#: onu.cpp:130
msgid ""
"Map mask image not found\n"
"Program cannot continue"
msgstr ""
"Map mask image not found\n"
"Program cannot continue"

#: onu.cpp:1015
#, kde-format
msgid ""
"Cannot read file %1:\n"
"%2."
msgstr ""
"Cannot read file %1:\n"
"%2."

#: onu.cpp:1016
msgid "PoolLoader"
msgstr "PoolLoader"

#. i18n: file: ksirkcontinentdefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkContinentDefinition)
#: rc.cpp:3
msgid "Continent"
msgstr "Continent"

#. i18n: file: ksirkcontinentdefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:6
msgid "Bonus:"
msgstr "Bonus:"

#. i18n: file: ksirkcontinentdefinition.ui:29
#. i18n: ectx: property (toolTip), widget (KIntNumInput, bonus)
#: rc.cpp:9
#, fuzzy
msgid "Number of bonus points when owning the full continent"
msgstr "Number of bonus points when owning the full continent"

#. i18n: file: ksirkcontinentdefinition.ui:36
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, bonus)
#: rc.cpp:12
#, fuzzy
msgid ""
"Number of bonus points when owning the full continent.\n"
"\n"
"At the end of each turn a number of armies is distributed to each player. If "
"one player owns all the countries of this continent, he/she gains this "
"bonus.\n"
"\n"
"The bonus should be proportional to the continent's size and to the "
"difficulty to conquer it or to keep it."
msgstr ""
"Number of bonus points when owning the full continent.\n"
"\n"
"At the end of each turn a number of armies is distributed to each player. If "
"one player owns all the countries of this continent, he/she gains this "
"bonus.\n"
"\n"
"The bonus should be proportional to the continent's size and to the "
"difficulty to conquer it or to keep it."

#. i18n: file: ksirkcontinentdefinition.ui:48
#. i18n: ectx: property (toolTip), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:19
msgid "Select the countries contained in this continent"
msgstr "Select the countries contained in this continent"

#. i18n: file: ksirkcontinentdefinition.ui:53
#. i18n: ectx: property (whatsThis), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:22
#, fuzzy
#| msgid ""
#| "Click here to select the countries contained in this continent. \n"
#| "\n"
#| "A list of all the world's countries will be shown and you will be able to "
#| "select the countries using the mouse and the Ctrl and Shift keys."
msgid ""
"Click here to select the countries contained in this continent.\n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."
msgstr ""
"Click here to select the countries contained in this continent. \n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."

#. i18n: file: ksirkcontinentdefinition.ui:56
#. i18n: ectx: property (text), widget (KPushButton, selectcountriesbutton)
#: rc.cpp:27
msgid "Countries:"
msgstr "Countries:"

#. i18n: file: ksirkcontinentdefinition.ui:63
#. i18n: ectx: property (toolTip), widget (QListWidget, countrieslist)
#: rc.cpp:30
msgid "Continent's countries"
msgstr "Continent's countries"

#. i18n: file: ksirkcontinentdefinition.ui:66
#. i18n: ectx: property (whatsThis), widget (QListWidget, countrieslist)
#: rc.cpp:33
msgid "This is the list of countries currently forming this continent."
msgstr "This is the list of countries currently forming this continent."

#. i18n: file: ksirkcountrydefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkCountryDefinition)
#: rc.cpp:36
msgid "Country"
msgstr "Country"

#. i18n: file: ksirkcountrydefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:39
msgid "Flag:"
msgstr "Flag:"

#. i18n: file: ksirkcountrydefinition.ui:29
#. i18n: ectx: property (text), widget (QLabel, label_2)
#. i18n: file: ksirkcountrydefinition.ui:46
#. i18n: ectx: property (text), widget (QLabel, label_4)
#. i18n: file: ksirkcountrydefinition.ui:63
#. i18n: ectx: property (text), widget (QLabel, label_6)
#. i18n: file: ksirkcountrydefinition.ui:97
#. i18n: ectx: property (text), widget (QLabel, label_8)
#. i18n: file: ksirkcountrydefinition.ui:148
#. i18n: ectx: property (text), widget (QLabel, label_10)
#. i18n: file: ksirkcountrydefinition.ui:182
#. i18n: ectx: property (text), widget (QLabel, label_11)
#. i18n: file: ksirkskindefinition.ui:64
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:42 rc.cpp:48 rc.cpp:54 rc.cpp:70 rc.cpp:96 rc.cpp:112 rc.cpp:409
msgid "x"
msgstr "x"

#. i18n: file: ksirkcountrydefinition.ui:39
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:45
msgid "Anchor:"
msgstr "Anchor:"

#. i18n: file: ksirkcountrydefinition.ui:56
#. i18n: ectx: property (text), widget (QLabel, label_5)
#: rc.cpp:51
msgid "Center:"
msgstr "Centre:"

#. i18n: file: ksirkcountrydefinition.ui:73
#. i18n: ectx: property (text), widget (QLabel, label_7)
#: rc.cpp:57
msgid "Infantry:"
msgstr "Infantry:"

#. i18n: file: ksirkcountrydefinition.ui:80
#. i18n: ectx: property (toolTip), widget (KIntNumInput, infantryx)
#: rc.cpp:60
#, fuzzy
msgid "Infantry's sprite top left point x-coordinate"
msgstr "Infantry's sprite top left point x-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:87
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, infantryx)
#: rc.cpp:63
#, fuzzy
msgid ""
"Infantry's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry."
msgstr ""
"Infantry's sprite top left point x-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry."

#. i18n: file: ksirkcountrydefinition.ui:107
#. i18n: ectx: property (toolTip), widget (KIntNumInput, infantryy)
#: rc.cpp:73
#, fuzzy
msgid "Infantry's sprite top left point y-coordinate"
msgstr "Infantry's sprite top left point y-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:114
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, infantryy)
#: rc.cpp:76
#, fuzzy
msgid ""
"Infantry's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry by drag "
"and drop."
msgstr ""
"Infantry's sprite top left point y-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the infantry by drag "
"and drop."

#. i18n: file: ksirkcountrydefinition.ui:124
#. i18n: ectx: property (text), widget (QLabel, label_9)
#: rc.cpp:83
msgid "Cavalry:"
msgstr "Cavalry:"

#. i18n: file: ksirkcountrydefinition.ui:131
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cavalryx)
#: rc.cpp:86
#, fuzzy
msgid "Cavalry's sprite top left point x-coordinate"
msgstr "Cavalry's sprite top left point x-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:138
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cavalryx)
#: rc.cpp:89
#, fuzzy
msgid ""
"Cavalry's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry."
msgstr ""
"Cavalry's sprite top left point x-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry."

#. i18n: file: ksirkcountrydefinition.ui:158
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cavalryy)
#: rc.cpp:99
#, fuzzy
msgid "Cavalry's sprite top left point y-coordinate"
msgstr "Cavalry's sprite top left point y-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:165
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cavalryy)
#: rc.cpp:102
#, fuzzy
msgid ""
"Cavalry's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry by drag and "
"drop."
msgstr ""
"Cavalry's sprite top left point y-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cavalry by drag and "
"drop."

#. i18n: file: ksirkcountrydefinition.ui:175
#. i18n: ectx: property (text), widget (QLabel, label_12)
#: rc.cpp:109
msgid "Cannon:"
msgstr "Cannon:"

#. i18n: file: ksirkcountrydefinition.ui:192
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cannony)
#: rc.cpp:115
#, fuzzy
msgid "Cannon's sprite top left point y-coordinate"
msgstr "Cannon's sprite top left point y-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:199
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cannony)
#: rc.cpp:118
#, fuzzy
msgid ""
"Cannon's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon by drag and "
"drop."
msgstr ""
"Cannon's sprite top left point y-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon by drag and "
"drop."

#. i18n: file: ksirkcountrydefinition.ui:209
#. i18n: ectx: property (toolTip), widget (KIntNumInput, cannonx)
#: rc.cpp:125
#, fuzzy
msgid "Cannon's sprite top left point x-coordinate"
msgstr "Cannon's sprite top left point x-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:216
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, cannonx)
#: rc.cpp:128
#, fuzzy
msgid ""
"Cannon's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon."
msgstr ""
"Cannon's sprite top left point x-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the cannon."

#. i18n: file: ksirkcountrydefinition.ui:226
#. i18n: ectx: property (toolTip), widget (KIntNumInput, centery)
#: rc.cpp:135
#, fuzzy
msgid "Point around which the country name is drawn y-coordinate"
msgstr "Point around which the country name is drawn y-coordinate "

#. i18n: file: ksirkcountrydefinition.ui:236
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, centery)
#: rc.cpp:138
#, fuzzy
msgid ""
"Point around which the country name is drawn y-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"dragging and dropping its target icon.\n"
msgstr ""
"Point around which the country name is drawn y-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"drag and droping its target icon.\n"

#. i18n: file: ksirkcountrydefinition.ui:246
#. i18n: ectx: property (toolTip), widget (KIntNumInput, centerx)
#: rc.cpp:148
#, fuzzy
msgid "Point around which the country name is drawn x-coordinate"
msgstr "Point around which the country name is drawn x-coordinate "

#. i18n: file: ksirkcountrydefinition.ui:255
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, centerx)
#: rc.cpp:151
#, fuzzy
msgid ""
"Point around which the country name is drawn x-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"dragging and dropping its target icon."
msgstr ""
"Point around which the country name is drawn x-coordinate.\n"
"\n"
"Note that this point should be located inside the limits of the country on "
"the map mask.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the country name by "
"drag and droping its target icon."

#. i18n: file: ksirkcountrydefinition.ui:265
#. i18n: ectx: property (toolTip), widget (KIntNumInput, anchory)
#: rc.cpp:160
#, fuzzy
msgid "Center of the highlighting y-coordinate"
msgstr "Center of the highlighting y-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:272
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, anchory)
#: rc.cpp:163
#, fuzzy
msgid ""
"Center of the highlighting y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"dragging and dropping its cross icon."
msgstr ""
"Center of the highlighting y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"drag and droping its cross icon."

#. i18n: file: ksirkcountrydefinition.ui:282
#. i18n: ectx: property (toolTip), widget (KIntNumInput, anchorx)
#: rc.cpp:170
#, fuzzy
msgid "Center of the highlighting x-coordinate"
msgstr "Center of the highlighting x-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:289
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, anchorx)
#: rc.cpp:173
#, fuzzy
msgid ""
"Center of the highlighting x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"dragging and dropping its cross icon."
msgstr ""
"Center of the highlighting x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the highlighting by "
"drag and droping its cross icon."

#. i18n: file: ksirkcountrydefinition.ui:299
#. i18n: ectx: property (toolTip), widget (KIntNumInput, flagy)
#: rc.cpp:180
#, fuzzy
msgid "Flag's sprite top left point y-coordinate"
msgstr "Flag's sprite top left point y-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:306
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, flagy)
#: rc.cpp:183
#, fuzzy
msgid ""
"Flag's sprite top left point y-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."
msgstr ""
"Flag's sprite top left point y-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."

#. i18n: file: ksirkcountrydefinition.ui:316
#. i18n: ectx: property (toolTip), widget (KIntNumInput, flagx)
#: rc.cpp:190
#, fuzzy
msgid "Flag's sprite top left point x-coordinate"
msgstr "Flag's sprite top left point x-coordinate"

#. i18n: file: ksirkcountrydefinition.ui:323
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, flagx)
#: rc.cpp:193
#, fuzzy
msgid ""
"Flag's sprite top left point x-coordinate.\n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."
msgstr ""
"Flag's sprite top left point x-coordinate. \n"
"\n"
"This is given relatively to the top left of the map, sized as defined in the "
"main skin definition widget.\n"
"\n"
"This value will be automatically updated if you move the flag by drag and "
"drop."

#. i18n: file: ksirkcountrydefinition.ui:335
#. i18n: ectx: property (toolTip), widget (KPushButton, neighboursbutton)
#: rc.cpp:200
#, fuzzy
msgid "Select this country's neighbours"
msgstr "Select this country's neighbours"

#. i18n: file: ksirkcountrydefinition.ui:340
#. i18n: ectx: property (whatsThis), widget (KPushButton, neighboursbutton)
#: rc.cpp:203
#, fuzzy
msgid ""
"Click here to select this country's neighbours.\n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."
msgstr ""
"Click here to select this country's neighbours. \n"
"\n"
"A list of all the world's countries will be shown and you will be able to "
"select the countries using the mouse and the Ctrl and Shift keys."

#. i18n: file: ksirkcountrydefinition.ui:343
#. i18n: ectx: property (text), widget (KPushButton, neighboursbutton)
#: rc.cpp:208
#, fuzzy
msgid "Neighbours:"
msgstr "Neighbours:"

#. i18n: file: ksirkcountrydefinition.ui:350
#. i18n: ectx: property (toolTip), widget (QListWidget, neighbourslist)
#: rc.cpp:211
#, fuzzy
msgid "This country's neighbours"
msgstr "This country's neighbours"

#. i18n: file: ksirkcountrydefinition.ui:353
#. i18n: ectx: property (whatsThis), widget (QListWidget, neighbourslist)
#: rc.cpp:214
#, fuzzy
msgid ""
"This is the list of countries currently considered as neighbours of this "
"country."
msgstr ""
"This is the list of countries currently considered as neighbours of this "
"country."

#. i18n: file: ksirkgoaldefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkGoalDefinition)
#: rc.cpp:217
msgid "Goal"
msgstr "Goal"

#. i18n: file: ksirkgoaldefinition.ui:26
#. i18n: ectx: property (title), widget (QGroupBox, groupBox)
#: rc.cpp:220
msgid "Goal Type"
msgstr "Goal Type"

#. i18n: file: ksirkgoaldefinition.ui:41
#. i18n: ectx: property (toolTip), widget (QRadioButton, worldtype)
#. i18n: file: ksirkgoaldefinition.ui:44
#. i18n: ectx: property (whatsThis), widget (QRadioButton, worldtype)
#: rc.cpp:223 rc.cpp:226
msgid "Conquer all the world"
msgstr "Conquer all the world"

#. i18n: file: ksirkgoaldefinition.ui:47
#. i18n: ectx: property (text), widget (QRadioButton, worldtype)
#: rc.cpp:229
msgid "World conquest"
msgstr "World conquest"

#. i18n: file: ksirkgoaldefinition.ui:54
#. i18n: ectx: property (toolTip), widget (QRadioButton, playertype)
#: rc.cpp:232
msgid "Eliminate a given player"
msgstr "Eliminate a given player"

#. i18n: file: ksirkgoaldefinition.ui:61
#. i18n: ectx: property (whatsThis), widget (QRadioButton, playertype)
#: rc.cpp:235
#, fuzzy
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Eliminate a given player. "
"If it is eliminated by another one, you will fall back to a <span style=\" "
"font-style:italic;\">Countries</span> type of goal.</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Eliminate a given player. "
"If it is eliminated by another one, you will fall back to a <span style=\" "
"font-style:italic;\">Countries</span> type of goal.</p></body></html>"

#. i18n: file: ksirkgoaldefinition.ui:64
#. i18n: ectx: property (text), widget (QRadioButton, playertype)
#: rc.cpp:242
msgid "Player"
msgstr "Player"

#. i18n: file: ksirkgoaldefinition.ui:71
#. i18n: ectx: property (toolTip), widget (QRadioButton, countriestype)
#: rc.cpp:245
msgid "Conquer a given number of countries"
msgstr "Conquer a given number of countries"

#. i18n: file: ksirkgoaldefinition.ui:76
#. i18n: ectx: property (whatsThis), widget (QRadioButton, countriestype)
#: rc.cpp:248
#, fuzzy
msgid ""
"Conquer a given number of countries.\n"
"\n"
"You can also make the player to have to put a given number of armies on each "
"country."
msgstr ""
"Conquer a given number of countries. \n"
"\n"
"You can also make the player to have to put a given number of armies on each "
"country."

#. i18n: file: ksirkgoaldefinition.ui:79
#. i18n: ectx: property (text), widget (QRadioButton, countriestype)
#. i18n: file: ksirkskindefinition.ui:256
#. i18n: ectx: attribute (title), widget (QWidget, tabCountries)
#: rc.cpp:253 rc.cpp:493
msgid "Countries"
msgstr "Countries"

#. i18n: file: ksirkgoaldefinition.ui:86
#. i18n: ectx: property (toolTip), widget (QRadioButton, continentstype)
#: rc.cpp:256
msgid "Conquer a given list of continents"
msgstr "Conquer a given list of continents"

#. i18n: file: ksirkgoaldefinition.ui:89
#. i18n: ectx: property (whatsThis), widget (QRadioButton, continentstype)
#: rc.cpp:259
#, fuzzy
msgid ""
"Conquer a given list of continents. You can also let the player chose one of "
"his target continents."
msgstr ""
"Conquer a given list of continents. You can also let the player chose one of "
"his target continents."

#. i18n: file: ksirkgoaldefinition.ui:92
#. i18n: ectx: property (text), widget (QRadioButton, continentstype)
#. i18n: file: ksirkskindefinition.ui:318
#. i18n: ectx: attribute (title), widget (QWidget, tabContinents)
#: rc.cpp:262 rc.cpp:522
msgid "Continents"
msgstr "Continents"

#. i18n: file: ksirkgoaldefinition.ui:103
#. i18n: ectx: property (text), widget (QLabel, label_3)
#. i18n: file: ksirkskindefinition.ui:147
#. i18n: ectx: property (text), widget (QLabel, label_4)
#: rc.cpp:265 rc.cpp:446
msgid "Description:"
msgstr "Description:"

#. i18n: file: ksirkgoaldefinition.ui:110
#. i18n: ectx: property (toolTip), widget (QTextEdit, description)
#: rc.cpp:268
#, fuzzy
msgid "A text describing the goal"
msgstr "A text describing the goal"

#. i18n: file: ksirkgoaldefinition.ui:124
#. i18n: ectx: property (whatsThis), widget (QTextEdit, description)
#: rc.cpp:271
#, fuzzy
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">A text describing the "
"goal. It should include several placeholders for various data depending on "
"the goal type:</p>\n"
"<ul>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">World Conquest</span>: none</li>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">Player</span>: one for the player name and one for the number of "
"countries fallback</li>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">Countries</span>: one for the number of countries and possibly a "
"second one for the number of armies to put on each country</li>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">Continents</span>: one for each continent to conquer</li>\n"
"</ul>\n"
"</body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">A text describing the "
"goal. It should include several placeholders for various data depending on "
"the goal type:</p>\n"
"<ul>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">World Conquest</span>: none</li>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">Player</span>: one for the player name and one for the number of "
"countries fallback</li>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">Countries</span>: one for the number of countries and possibly a "
"second one for the number of armies to put on each country</li>\n"
"<li style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">Continents</span>: one for each continent to conquer</li>\n"
"</ul>\n"
"</body></html>"

#. i18n: file: ksirkgoaldefinition.ui:140
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:285
#, fuzzy
msgid "Countries nb:"
msgstr "Countries nb:"

#. i18n: file: ksirkgoaldefinition.ui:147
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:288
msgid "Armies by country:"
msgstr "Armies by country:"

#. i18n: file: ksirkgoaldefinition.ui:154
#. i18n: ectx: property (toolTip), widget (QSpinBox, nbcountries)
#: rc.cpp:291
msgid "Number of countries to conquer"
msgstr "Number of countries to conquer"

#. i18n: file: ksirkgoaldefinition.ui:161
#. i18n: ectx: property (whatsThis), widget (QSpinBox, nbcountries)
#: rc.cpp:294
#, fuzzy
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Number of countries to "
"conquer in a <span style=\" font-style:italic;\">Countries</span> goal or as "
"a fallback in a <span style=\" font-style:italic;\">Player</span> goal.</p></"
"body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Number of countries to "
"conquer in a <span style=\" font-style:italic;\">Countries</span> goal or as "
"a fallback in a <span style=\" font-style:italic;\">Player</span> goal.</p></"
"body></html>"

#. i18n: file: ksirkgoaldefinition.ui:168
#. i18n: ectx: property (toolTip), widget (QSpinBox, armiesbycountry)
#: rc.cpp:301
msgid "Number of armies to put on each country"
msgstr "Number of armies to put on each country"

#. i18n: file: ksirkgoaldefinition.ui:175
#. i18n: ectx: property (whatsThis), widget (QSpinBox, armiesbycountry)
#: rc.cpp:304
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Number of armies to put on "
"each country in a <span style=\" font-style:italic;\">Countries</span> goal."
"</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Number of armies to put on "
"each country in a <span style=\" font-style:italic;\">Countries</span> goal."
"</p></body></html>"

#. i18n: file: ksirkgoaldefinition.ui:193
#. i18n: ectx: property (toolTip), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:311
msgid "Select the continents to conquer"
msgstr "Select the continents to conquer"

#. i18n: file: ksirkgoaldefinition.ui:202
#. i18n: ectx: property (whatsThis), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:314
#, fuzzy
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Click this button to "
"select the continents to conquer in a <span style=\" font-style:italic;"
"\">Continents</span> goal. </p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">You will be prompted with "
"a list of this world's continents. Select those to conquer with the mouse "
"and the Ctrl and Shift keys.</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Click this button to "
"select the continents to conquer in a <span style=\" font-style:italic;"
"\">Continents</span> goal. </p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">You will be prompted with "
"a list of this world's continents. Select those to conquer with the mouse "
"and the Ctrl and Shift keys.</p></body></html>"

#. i18n: file: ksirkgoaldefinition.ui:205
#. i18n: ectx: property (text), widget (QPushButton, selectcontinentsbutton)
#: rc.cpp:323
msgid "Select Continents"
msgstr "Select Continents"

#. i18n: file: ksirkgoaldefinition.ui:212
#. i18n: ectx: property (toolTip), widget (QCheckBox, anycontinent)
#. i18n: file: ksirkgoaldefinition.ui:215
#. i18n: ectx: property (whatsThis), widget (QCheckBox, anycontinent)
#: rc.cpp:326 rc.cpp:329
#, fuzzy
msgid "Check to let the player choose one of the continents to conquer"
msgstr "Check to let the player choose one of the continents to conquer"

#. i18n: file: ksirkgoaldefinition.ui:218
#. i18n: ectx: property (text), widget (QCheckBox, anycontinent)
#: rc.cpp:332
msgid "Any"
msgstr "Any"

#. i18n: file: ksirkgoaldefinition.ui:227
#. i18n: ectx: property (toolTip), widget (QListWidget, continentslist)
#: rc.cpp:335
#, fuzzy
msgid "List of the continents to conquer"
msgstr "List of the continents to conquer"

#. i18n: file: ksirkgoaldefinition.ui:236
#. i18n: ectx: property (whatsThis), widget (QListWidget, continentslist)
#: rc.cpp:338
#, fuzzy
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">List of the continents to "
"conquer in a <span style=\" font-style:italic;\">Continents</span> goal.</"
"p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">You can change this list "
"by clicking on the \"Select continents\" button above.</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">List of the continents to "
"conquer in a <span style=\" font-style:italic;\">Continents</span> goal.</"
"p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">You can change this list "
"by clicking on the \"Select continents\" button above.</p></body></html>"

#. i18n: file: ksirknationalitydefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkNationalityDefinition)
#: rc.cpp:347
msgid "Nationality"
msgstr "Nationality"

#. i18n: file: ksirknationalitydefinition.ui:20
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:350
msgid "Name:"
msgstr "Name:"

#. i18n: file: ksirknationalitydefinition.ui:27
#. i18n: ectx: property (toolTip), widget (QLineEdit, name)
#: rc.cpp:353
msgid "Nationality name"
msgstr "Nationality name"

#. i18n: file: ksirknationalitydefinition.ui:36
#. i18n: ectx: property (whatsThis), widget (QLineEdit, name)
#: rc.cpp:356
#, fuzzy
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Nationality name. The name "
"of the player country. Can be the name of an existing country in case of a "
"<span style=\" font-style:italic;\">realistic </span>world. </p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">This string should be "
"unique in the skin.</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Nationality name. The name "
"of the player country. Can be the name of an existing country in case of a "
"<span style=\" font-style:italic;\">realistic </span>world. </p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">This string should be "
"unique in the skin.</p></body></html>"

#. i18n: file: ksirknationalitydefinition.ui:49
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:365
msgid "Leader name:"
msgstr "Leader name:"

#. i18n: file: ksirknationalitydefinition.ui:56
#. i18n: ectx: property (toolTip), widget (QLineEdit, leader)
#: rc.cpp:368
msgid "Leader name"
msgstr "Leader name"

#. i18n: file: ksirknationalitydefinition.ui:63
#. i18n: ectx: property (whatsThis), widget (QLineEdit, leader)
#: rc.cpp:371
#, fuzzy
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Name of this nationality "
"leader. In the case of a <span style=\" font-style:italic;\">realistic </"
"span>skin, this could be the name of a well known king, president, etc.</p></"
"body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Name of this nationality "
"leader. In the case of a <span style=\" font-style:italic;\">realistic </"
"span>skin, this could be the name of a well known king, president, etc.</p></"
"body></html>"

#. i18n: file: ksirknationalitydefinition.ui:70
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:378
msgid "Flag ID in pool:"
msgstr "Flag ID in pool:"

#. i18n: file: ksirknationalitydefinition.ui:77
#. i18n: ectx: property (toolTip), widget (KComboBox, flag)
#: rc.cpp:381
#, fuzzy
msgid "Flag sprite id in the pool SVG"
msgstr "Flag sprite id in the pool SVG"

#. i18n: file: ksirknationalitydefinition.ui:80
#. i18n: ectx: property (whatsThis), widget (KComboBox, flag)
#: rc.cpp:384
#, fuzzy
msgid "Flag sprite id in the pool SVG (pool.svg)."
msgstr "Flag sprite id in the pool SVG (pool.svg)."

#. i18n: file: ksirkskindefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, skindefinition)
#: rc.cpp:387
msgid "Skin Definition"
msgstr "Skin Definition"

#. i18n: file: ksirkskindefinition.ui:22
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:390
msgid "Skin name:"
msgstr "Skin name:"

#. i18n: file: ksirkskindefinition.ui:29
#. i18n: ectx: property (toolTip), widget (QLineEdit, skinNameLineEdit)
#: rc.cpp:393
msgid "The skin's short name"
msgstr "The skin's short name"

#. i18n: file: ksirkskindefinition.ui:35
#. i18n: ectx: property (whatsThis), widget (QLineEdit, skinNameLineEdit)
#: rc.cpp:396
#, fuzzy
msgid ""
"Type here the skin's short name. This should be a identifier-like string"
msgstr ""
"Type here the short name of the skin. This should be a identifier-like string"

#. i18n: file: ksirkskindefinition.ui:46
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:399
msgid "Width x Height"
msgstr "Width x Height"

#. i18n: file: ksirkskindefinition.ui:53
#. i18n: ectx: property (toolTip), widget (KIntNumInput, widthLineEdit)
#: rc.cpp:402
#, fuzzy
msgid "Map's width"
msgstr "Map's width"

#. i18n: file: ksirkskindefinition.ui:57
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, widthLineEdit)
#: rc.cpp:405
#, fuzzy
msgid ""
"This is the map's width. The map SVG element will be by default drawn on an "
"image of this width. All positions on the map are expressed relatively to "
"this dimension.\n"
msgstr ""
"This is the map's width. The map SVG element will be by default drawn on an "
"image of this width. All positions on the map are expressed relatively to "
"this dimension.\n"

#. i18n: file: ksirkskindefinition.ui:71
#. i18n: ectx: property (toolTip), widget (KIntNumInput, heightLineEdit)
#: rc.cpp:412
msgid "Map's height"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:75
#. i18n: ectx: property (whatsThis), widget (KIntNumInput, heightLineEdit)
#: rc.cpp:415
msgid ""
"This is the map's height. The map SVG element will be by default drawn on an "
"image of this height All positions on the map are expressed relatively to "
"this dimension.\n"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:90
#. i18n: ectx: property (title), widget (QGroupBox, groupBox)
#: rc.cpp:419
msgid "Map Font"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:96
#. i18n: ectx: property (toolTip), widget (KFontRequester, fontrequester)
#: rc.cpp:422
msgid "Font used to draw countries names"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:99
#. i18n: ectx: property (whatsThis), widget (KFontRequester, fontrequester)
#: rc.cpp:425
msgid "This font will be used to draw the countries names on the map"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:108
#. i18n: ectx: property (text), widget (QLabel, label_5)
#: rc.cpp:428
msgid "Fg:"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:115
#. i18n: ectx: property (toolTip), widget (KColorButton, fgcolorbutton)
#: rc.cpp:431
msgid "Foreground color for countries names"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:118
#. i18n: ectx: property (whatsThis), widget (KColorButton, fgcolorbutton)
#: rc.cpp:434
msgid ""
"This color will be used to draw the foreground of the countries names on the "
"map"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:125
#. i18n: ectx: property (text), widget (QLabel, label_6)
#: rc.cpp:437
msgid "Bg:"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:132
#. i18n: ectx: property (toolTip), widget (KColorButton, bgcolorbutton)
#: rc.cpp:440
msgid "Background color for countries names"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:135
#. i18n: ectx: property (whatsThis), widget (KColorButton, bgcolorbutton)
#: rc.cpp:443
msgid ""
"This color will be used to draw the background of the countries names on the "
"map"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:160
#. i18n: ectx: property (toolTip), widget (QTextEdit, descriptionTextEdit)
#: rc.cpp:449
msgid "Human readable description of the skin"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:163
#. i18n: ectx: property (whatsThis), widget (QTextEdit, descriptionTextEdit)
#: rc.cpp:452
msgid ""
"Describe here the skin, its style, its story, the intent of its author(s), "
"etc."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:177
#. i18n: ectx: attribute (title), widget (QWidget, tabSprites)
#. i18n: file: ksirkspritesdefinition.ui:13
#. i18n: ectx: property (windowTitle), widget (QDockWidget, KsirkSpritesDefinition)
#: rc.cpp:455 rc.cpp:618
msgid "Sprites"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:184
#. i18n: ectx: property (text), widget (QLabel, label_7)
#: rc.cpp:458
msgid ""
"Edit the sprites definition\n"
"in the right dock"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:192
#. i18n: ectx: attribute (title), widget (QWidget, tabNationalities)
#: rc.cpp:462
msgid "Nationalities"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:200
#. i18n: ectx: property (toolTip), widget (KPushButton, newNationalityButton)
#: rc.cpp:465
msgid "Creates a new Nationality"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:203
#. i18n: ectx: property (whatsThis), widget (KPushButton, newNationalityButton)
#: rc.cpp:468
msgid "Click here to add a new nationality. You will be prompted for its name."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:206
#. i18n: ectx: property (text), widget (KPushButton, newNationalityButton)
#: rc.cpp:471
msgid "New Nationality"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:226
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteNationalityButton)
#: rc.cpp:474
msgid "Removes the currently selected nationality"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:229
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteNationalityButton)
#: rc.cpp:477
msgid ""
"Click here to remove the currently selected nationality. You will be asked "
"for confirmation."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:232
#. i18n: ectx: property (text), widget (KPushButton, deleteNationalityButton)
#. i18n: file: ksirkskindefinition.ui:296
#. i18n: ectx: property (text), widget (KPushButton, deleteCountryButton)
#. i18n: file: ksirkskindefinition.ui:358
#. i18n: ectx: property (text), widget (KPushButton, deleteContinentButton)
#. i18n: file: ksirkskindefinition.ui:420
#. i18n: ectx: property (text), widget (KPushButton, deleteGoalButton)
#: rc.cpp:480 rc.cpp:511 rc.cpp:540 rc.cpp:569
msgid "X"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:241
#. i18n: ectx: property (toolTip), widget (QListWidget, nationalitieslist)
#: rc.cpp:483
msgid "Nationalities list"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:248
#. i18n: ectx: property (whatsThis), widget (QListWidget, nationalitieslist)
#: rc.cpp:486
msgid ""
"This list shows the nationalities defined.\n"
"\n"
"Each nationality name should be unique. Select a nationality and edit its "
"details in the right dock.\n"
"\n"
"During game, each player must choose a nationality. Then you should add at "
"least as much nationalities than the maximum number of players for this skin."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:264
#. i18n: ectx: property (toolTip), widget (KPushButton, newCountryButton)
#: rc.cpp:496
msgid "Creates a new country"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:267
#. i18n: ectx: property (whatsThis), widget (KPushButton, newCountryButton)
#: rc.cpp:499
msgid "Click here to add a new country. You will be prompted for its name."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:270
#. i18n: ectx: property (text), widget (KPushButton, newCountryButton)
#: rc.cpp:502
msgid "New Country"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:290
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteCountryButton)
#: rc.cpp:505
msgid "Removes the currently selected country"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:293
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteCountryButton)
#: rc.cpp:508
msgid ""
"Click here to remove the currently selected country. You will be asked for "
"confirmation."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:305
#. i18n: ectx: property (toolTip), widget (QListWidget, countrieslist)
#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:19
#. i18n: ectx: property (toolTip), widget (KListWidget, countriesList)
#: rc.cpp:514 rc.cpp:583
msgid "Countries list"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:310
#. i18n: ectx: property (whatsThis), widget (QListWidget, countrieslist)
#: rc.cpp:517
msgid ""
"This list shows the countries defined.\n"
"\n"
"Each country name should be unique. Select a country and edit its details in "
"the right dock."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:326
#. i18n: ectx: property (toolTip), widget (KPushButton, newContinentButton)
#: rc.cpp:525
msgid "Creates a new continent"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:329
#. i18n: ectx: property (whatsThis), widget (KPushButton, newContinentButton)
#: rc.cpp:528
msgid "Click here to add a new continent. You will be prompted for its name."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:332
#. i18n: ectx: property (text), widget (KPushButton, newContinentButton)
#: rc.cpp:531
msgid "New Continent"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:352
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteContinentButton)
#: rc.cpp:534
msgid "Removes the currently selected continent"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:355
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteContinentButton)
#: rc.cpp:537
msgid ""
"Click here to remove the currently selected continent. You will be asked for "
"confirmation."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:367
#. i18n: ectx: property (toolTip), widget (QListWidget, continentslist)
#: rc.cpp:543
msgid "Continents list"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:372
#. i18n: ectx: property (whatsThis), widget (QListWidget, continentslist)
#: rc.cpp:546
msgid ""
"This list shows the continents defined.\n"
"\n"
"Each continent name should be unique. Select a continent and edit its "
"details in the right dock."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:380
#. i18n: ectx: attribute (title), widget (QWidget, tabGoals)
#: rc.cpp:551
msgid "Goals"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:388
#. i18n: ectx: property (toolTip), widget (KPushButton, newGoalButton)
#: rc.cpp:554
msgid "Creates a new goal"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:391
#. i18n: ectx: property (whatsThis), widget (KPushButton, newGoalButton)
#: rc.cpp:557
msgid "Click here to add a new goal. It will be named automatically."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:394
#. i18n: ectx: property (text), widget (KPushButton, newGoalButton)
#: rc.cpp:560
msgid "New Goal"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:414
#. i18n: ectx: property (toolTip), widget (KPushButton, deleteGoalButton)
#: rc.cpp:563
msgid "Removes the currently selected goal"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:417
#. i18n: ectx: property (whatsThis), widget (KPushButton, deleteGoalButton)
#: rc.cpp:566
msgid ""
"Click here to remove the currently selected goal. You will be asked for "
"confirmation."
msgstr ""

#. i18n: file: ksirkskindefinition.ui:429
#. i18n: ectx: property (toolTip), widget (QListWidget, goalslist)
#: rc.cpp:572
msgid "Goals list"
msgstr ""

#. i18n: file: ksirkskindefinition.ui:434
#. i18n: ectx: property (whatsThis), widget (QListWidget, goalslist)
#: rc.cpp:575
msgid ""
"This list shows the goals defined.\n"
"\n"
"Each goal name should be unique. Select a goal and edit its details in the "
"right dock."
msgstr ""

#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:13
#. i18n: ectx: property (windowTitle), widget (QDialog, CountriesSelectionDialog)
#: rc.cpp:580
msgid "Countries Selection Dialog"
msgstr ""

#. i18n: file: ksirkskineditorcountriesselectiondialog.ui:22
#. i18n: ectx: property (whatsThis), widget (KListWidget, countriesList)
#: rc.cpp:586
msgid ""
"List of all the countries defined in the world. Currently selected countries "
"are highlighted. You can modify the selection using the mouse and Ctrl and "
"Shift keys."
msgstr ""

#. i18n: file: ksirkskineditorui.rc:10
#. i18n: ectx: Menu (game)
#: rc.cpp:589
msgid "&Game"
msgstr ""

#. i18n: file: ksirkskineditorui.rc:18
#. i18n: ectx: Menu (settings)
#: rc.cpp:592
msgid "&Settings"
msgstr ""

#. i18n: file: ksirkskineditorui.rc:20
#. i18n: ectx: Menu (help)
#: rc.cpp:595
msgid "&Help"
msgstr ""

#. i18n: file: ksirkskineditorui.rc:24
#. i18n: ectx: ToolBar (mainToolBar)
#: rc.cpp:598
msgid "Main Toolbar"
msgstr ""

#. i18n: file: ksirkskineditorwidget.ui:46
#. i18n: ectx: property (toolTip), widget (QScrollArea, buttonsScrollArea)
#: rc.cpp:604
msgid "Sprites placing buttons"
msgstr ""

#. i18n: file: ksirkskineditorwidget.ui:49
#. i18n: ectx: property (whatsThis), widget (QScrollArea, buttonsScrollArea)
#: rc.cpp:607
msgid ""
"Use the buttons here to do the initial placement of the corresponding sprite "
"for the currently selected country. The buttons are available only if the "
"sprite is not already placed. "
msgstr ""

#. i18n: file: ksirkskineditorwidget.ui:69
#. i18n: ectx: property (toolTip), widget (QScrollArea, mapScrollArea)
#: rc.cpp:610
msgid "Map with sprites"
msgstr ""

#. i18n: file: ksirkskineditorwidget.ui:74
#. i18n: ectx: property (whatsThis), widget (QScrollArea, mapScrollArea)
#: rc.cpp:613
msgid ""
"Shows the map of the skin with all already placed sprites, the countries "
"names and the highlighting anchors.\n"
"\n"
"Drag and drop the sprites, the countries names and the highlighting anchors "
"to change their place."
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:29
#. i18n: ectx: property (text), widget (QLabel, label_26)
#: rc.cpp:621
msgid ""
"Width between fighter\n"
"and flag:"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:39
#. i18n: ectx: property (toolTip), widget (QLineEdit, widthDiffLineEdit)
#: rc.cpp:625
msgid "Empty space size between fighting cannon and flag"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:44
#. i18n: ectx: property (whatsThis), widget (QLineEdit, widthDiffLineEdit)
#: rc.cpp:628
msgid ""
"Empty space size between fighting cannon and flag.\n"
"\n"
"During a battle, firing (end exploding) cannons of each player are placed in "
"both sides of the defender country flag. This parameter is the number of "
"pixels between the flag and each cannon, measured relatively to the map base "
"size as set in the main skin definition panel."
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:53
#. i18n: ectx: property (toolTip), widget (KTabWidget, ktabwidget)
#: rc.cpp:633
msgid "Data about all sprites"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:63
#. i18n: ectx: property (toolTip), widget (QWidget, flagTab)
#: rc.cpp:636
msgid "Data about the flag sprite"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:66
#. i18n: ectx: attribute (title), widget (QWidget, flagTab)
#: rc.cpp:639
msgid "Flag"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:74
#. i18n: ectx: property (text), widget (QLabel, label)
#. i18n: file: ksirkspritesdefinition.ui:185
#. i18n: ectx: property (text), widget (QLabel, label_5)
#. i18n: file: ksirkspritesdefinition.ui:302
#. i18n: ectx: property (text), widget (QLabel, label_10)
#. i18n: file: ksirkspritesdefinition.ui:421
#. i18n: ectx: property (text), widget (QLabel, label_14)
#. i18n: file: ksirkspritesdefinition.ui:542
#. i18n: ectx: property (text), widget (QLabel, label_18)
#. i18n: file: ksirkspritesdefinition.ui:663
#. i18n: ectx: property (text), widget (QLabel, label_22)
#: rc.cpp:642 rc.cpp:702 rc.cpp:770 rc.cpp:838 rc.cpp:906 rc.cpp:974
msgid "Width:"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:81
#. i18n: ectx: property (toolTip), widget (QSpinBox, flagw)
#: rc.cpp:645
msgid "Flag individual frame width"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:90
#. i18n: ectx: property (whatsThis), widget (QSpinBox, flagw)
#: rc.cpp:648
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Flag individual frame "
"width.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">flag</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * <span style=\" "
"font-style:italic;\">number of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:97
#. i18n: ectx: property (text), widget (QLabel, label_2)
#. i18n: file: ksirkspritesdefinition.ui:208
#. i18n: ectx: property (text), widget (QLabel, label_6)
#. i18n: file: ksirkspritesdefinition.ui:325
#. i18n: ectx: property (text), widget (QLabel, label_9)
#. i18n: file: ksirkspritesdefinition.ui:444
#. i18n: ectx: property (text), widget (QLabel, label_13)
#. i18n: file: ksirkspritesdefinition.ui:565
#. i18n: ectx: property (text), widget (QLabel, label_17)
#. i18n: file: ksirkspritesdefinition.ui:686
#. i18n: ectx: property (text), widget (QLabel, label_21)
#: rc.cpp:657 rc.cpp:717 rc.cpp:785 rc.cpp:853 rc.cpp:921 rc.cpp:989
msgid "Height:"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:104
#. i18n: ectx: property (toolTip), widget (QSpinBox, flagh)
#: rc.cpp:660
msgid "Flag individual frame height"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:109
#. i18n: ectx: property (whatsThis), widget (QSpinBox, flagh)
#: rc.cpp:663
msgid ""
"Flag individual frame height.\n"
"\n"
"The pool flag element will be rendered on a pixmap of height : Height * "
"number of versions and  then split into individual frames."
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:116
#. i18n: ectx: property (text), widget (QLabel, label_3)
#. i18n: file: ksirkspritesdefinition.ui:231
#. i18n: ectx: property (text), widget (QLabel, label_8)
#. i18n: file: ksirkspritesdefinition.ui:348
#. i18n: ectx: property (text), widget (QLabel, label_11)
#. i18n: file: ksirkspritesdefinition.ui:467
#. i18n: ectx: property (text), widget (QLabel, label_15)
#. i18n: file: ksirkspritesdefinition.ui:588
#. i18n: ectx: property (text), widget (QLabel, label_19)
#. i18n: file: ksirkspritesdefinition.ui:709
#. i18n: ectx: property (text), widget (QLabel, label_23)
#: rc.cpp:668 rc.cpp:732 rc.cpp:800 rc.cpp:868 rc.cpp:936 rc.cpp:1004
msgid "Nb Frames:"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:123
#. i18n: ectx: property (toolTip), widget (QSpinBox, flagf)
#: rc.cpp:671
msgid "Flag number of individual frames"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:132
#. i18n: ectx: property (whatsThis), widget (QSpinBox, flagf)
#: rc.cpp:674
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Flag number of individual "
"frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">flag</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * N<span style=\" "
"font-style:italic;\">umber of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:139
#. i18n: ectx: property (text), widget (QLabel, label_4)
#. i18n: file: ksirkspritesdefinition.ui:254
#. i18n: ectx: property (text), widget (QLabel, label_7)
#. i18n: file: ksirkspritesdefinition.ui:371
#. i18n: ectx: property (text), widget (QLabel, label_12)
#. i18n: file: ksirkspritesdefinition.ui:490
#. i18n: ectx: property (text), widget (QLabel, label_16)
#. i18n: file: ksirkspritesdefinition.ui:611
#. i18n: ectx: property (text), widget (QLabel, label_20)
#. i18n: file: ksirkspritesdefinition.ui:732
#. i18n: ectx: property (text), widget (QLabel, label_24)
#: rc.cpp:683 rc.cpp:747 rc.cpp:815 rc.cpp:883 rc.cpp:951 rc.cpp:1019
msgid "Nb Versions:"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:146
#. i18n: ectx: property (toolTip), widget (QSpinBox, flagv)
#: rc.cpp:686
msgid "Flag number of versions"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:153
#. i18n: ectx: property (whatsThis), widget (QSpinBox, flagv)
#: rc.cpp:689
msgid ""
"Flag number of versions.\n"
"\n"
"The pool flag element will be rendered on a pixmap of height : Height * "
"Number of versions and  then split into individual frames.\n"
"\n"
"Each version shows the sprite visible from one direction: the first one is "
"directed towards the right, the second towards the left, the third one from "
"front and the last one from the back. But all sprites don't need all "
"versions."
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:176
#. i18n: ectx: property (toolTip), widget (QWidget, infantryTab)
#: rc.cpp:696
msgid "Data about the infantry sprite"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:179
#. i18n: ectx: attribute (title), widget (QWidget, infantryTab)
#: rc.cpp:699
msgid "Infantry"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:192
#. i18n: ectx: property (toolTip), widget (QSpinBox, infantryw)
#: rc.cpp:705
msgid "Infantry individual frame width"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:201
#. i18n: ectx: property (whatsThis), widget (QSpinBox, infantryw)
#: rc.cpp:708
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Infantry individual frame "
"width.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">infantry</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * <span style=\" "
"font-style:italic;\">number of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:215
#. i18n: ectx: property (toolTip), widget (QSpinBox, infantryh)
#: rc.cpp:720
msgid "Infantry individual frame height"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:224
#. i18n: ectx: property (whatsThis), widget (QSpinBox, infantryh)
#: rc.cpp:723
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Infantry individual frame "
"height.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">infantry</span> element will be rendered on a pixmap of "
"height : <span style=\" font-style:italic;\">Height</span> * <span style=\" "
"font-style:italic;\">number of versions</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:238
#. i18n: ectx: property (toolTip), widget (QSpinBox, infantryf)
#: rc.cpp:735
msgid "Infantry number of individual frames"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:247
#. i18n: ectx: property (whatsThis), widget (QSpinBox, infantryf)
#: rc.cpp:738
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Infantry number of "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">infantry</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * N<span style=\" "
"font-style:italic;\">umber of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:261
#. i18n: ectx: property (toolTip), widget (QSpinBox, infantryv)
#: rc.cpp:750
msgid "Infantry number of versions"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:272
#. i18n: ectx: property (whatsThis), widget (QSpinBox, infantryv)
#: rc.cpp:753
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Infantry number of "
"versions.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">infantry</span> element will be rendered on a pixmap of "
"height : <span style=\" font-style:italic;\">Height</span> * <span style=\" "
"font-style:italic;\">Number of versions</span> and  then split into "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Each version shows the "
"sprite visible from one direction: the first one is directed towards the "
"right, the second towards the left, the third one from front and the last "
"one from the back. But all sprites don't need all versions.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:293
#. i18n: ectx: property (toolTip), widget (QWidget, cavalryTab)
#: rc.cpp:764
msgid "Data about the cavalry sprite"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:296
#. i18n: ectx: attribute (title), widget (QWidget, cavalryTab)
#: rc.cpp:767
msgid "Cavalry"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:309
#. i18n: ectx: property (toolTip), widget (QSpinBox, cavalryw)
#: rc.cpp:773
msgid "Cavalry individual frame width"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:318
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cavalryw)
#: rc.cpp:776
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cavalry individual frame "
"width.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">cavalry</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * <span style=\" "
"font-style:italic;\">number of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:332
#. i18n: ectx: property (toolTip), widget (QSpinBox, cavalryh)
#: rc.cpp:788
msgid "Cavalry individual frame height"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:341
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cavalryh)
#: rc.cpp:791
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cavalry individual frame "
"height.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">cavalry</span> element will be rendered on a pixmap of "
"height : <span style=\" font-style:italic;\">Height</span> * <span style=\" "
"font-style:italic;\">number of versions</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:355
#. i18n: ectx: property (toolTip), widget (QSpinBox, cavalryf)
#: rc.cpp:803
msgid "Cavalry number of individual frames"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:364
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cavalryf)
#: rc.cpp:806
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cavalry number of "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">cavalry</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * N<span style=\" "
"font-style:italic;\">umber of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:378
#. i18n: ectx: property (toolTip), widget (QSpinBox, cavalryv)
#: rc.cpp:818
msgid "Cavalry number of versions"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:389
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cavalryv)
#: rc.cpp:821
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cavalry number of versions."
"</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool caval<span style="
"\" font-style:italic;\">ry</span> element will be rendered on a pixmap of "
"height : <span style=\" font-style:italic;\">Height</span> * <span style=\" "
"font-style:italic;\">Number of versions</span> and  then split into "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Each version shows the "
"sprite visible from one direction: the first one is directed towards the "
"right, the second towards the left, the third one from front and the last "
"one from the back. But all sprites don't need all versions.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:410
#. i18n: ectx: property (toolTip), widget (QWidget, cannonTab)
#: rc.cpp:832
msgid "Data about the cannon sprite"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:413
#. i18n: ectx: attribute (title), widget (QWidget, cannonTab)
#: rc.cpp:835
msgid "Cannon"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:428
#. i18n: ectx: property (toolTip), widget (QSpinBox, cannonw)
#: rc.cpp:841
msgid "Cannon individual frame width"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:437
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cannonw)
#: rc.cpp:844
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cannon individual frame "
"width.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">cannon</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * <span style=\" "
"font-style:italic;\">number of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:451
#. i18n: ectx: property (toolTip), widget (QSpinBox, cannonh)
#: rc.cpp:856
msgid "Cannon individual frame height"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:460
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cannonh)
#: rc.cpp:859
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cannon individual frame "
"height.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">cannon</span> element will be rendered on a pixmap of "
"height : <span style=\" font-style:italic;\">Height</span> * <span style=\" "
"font-style:italic;\">number of versions</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:474
#. i18n: ectx: property (toolTip), widget (QSpinBox, cannonf)
#: rc.cpp:871
msgid "Cannon number of individual frames"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:483
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cannonf)
#: rc.cpp:874
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cannon number of "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">cannon</span> element will be rendered on a pixmap of "
"width : <span style=\" font-style:italic;\">Width</span> * N<span style=\" "
"font-style:italic;\">umber of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:497
#. i18n: ectx: property (toolTip), widget (QSpinBox, cannonv)
#: rc.cpp:886
msgid "Cannon number of versions"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:508
#. i18n: ectx: property (whatsThis), widget (QSpinBox, cannonv)
#: rc.cpp:889
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Cannon number of versions."
"</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">cannon</span> element will be rendered on a pixmap of "
"height : <span style=\" font-style:italic;\">Height</span> * <span style=\" "
"font-style:italic;\">Number of versions</span> and  then split into "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Each version shows the "
"sprite visible from one direction: the first one is directed towards the "
"right, the second towards the left, the third one from front and the last "
"one from the back. But all sprites don't need all versions.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:531
#. i18n: ectx: property (toolTip), widget (QWidget, firingTab)
#: rc.cpp:900
msgid "Data about the firing sprite"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:534
#. i18n: ectx: attribute (title), widget (QWidget, firingTab)
#: rc.cpp:903
msgid "Firing"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:549
#. i18n: ectx: property (toolTip), widget (QSpinBox, firingw)
#: rc.cpp:909
msgid "Firing cannon individual frame width"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:558
#. i18n: ectx: property (whatsThis), widget (QSpinBox, firingw)
#: rc.cpp:912
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Firing cannon individual "
"frame width.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">firing cannon</span> element will be rendered on a "
"pixmap of width : <span style=\" font-style:italic;\">Width</span> * <span "
"style=\" font-style:italic;\">number of frames</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:572
#. i18n: ectx: property (toolTip), widget (QSpinBox, firingh)
#: rc.cpp:924
msgid "Firing cannon individual frame height"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:581
#. i18n: ectx: property (whatsThis), widget (QSpinBox, firingh)
#: rc.cpp:927
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Firing cannon individual "
"frame height.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">firing cannon</span> element will be rendered on a "
"pixmap of height : <span style=\" font-style:italic;\">Height</span> * <span "
"style=\" font-style:italic;\">number of versions</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:595
#. i18n: ectx: property (toolTip), widget (QSpinBox, firingf)
#: rc.cpp:939
msgid "Firing cannon number of individual frames"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:604
#. i18n: ectx: property (whatsThis), widget (QSpinBox, firingf)
#: rc.cpp:942
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Firing cannon number of "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">firing cannon</span> element will be rendered on a "
"pixmap of width : <span style=\" font-style:italic;\">Width</span> * N<span "
"style=\" font-style:italic;\">umber of frames</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:618
#. i18n: ectx: property (toolTip), widget (QSpinBox, firingv)
#: rc.cpp:954
msgid "Firing cannon number of versions"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:629
#. i18n: ectx: property (whatsThis), widget (QSpinBox, firingv)
#: rc.cpp:957
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Firing cannon number of "
"versions.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">firing cannon</span> element will be rendered on a "
"pixmap of height : <span style=\" font-style:italic;\">Height</span> * <span "
"style=\" font-style:italic;\">Number of versions</span> and  then split into "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Each version shows the "
"sprite visible from one direction: the first one is directed towards the "
"right, the second towards the left, the third one from front and the last "
"one from the back. But all sprites don't need all versions.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:652
#. i18n: ectx: property (toolTip), widget (QWidget, explodingTab)
#: rc.cpp:968
msgid "Data about the exploding sprite"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:655
#. i18n: ectx: attribute (title), widget (QWidget, explodingTab)
#: rc.cpp:971
msgid "Exploding"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:670
#. i18n: ectx: property (toolTip), widget (QSpinBox, explodingw)
#: rc.cpp:977
msgid "Exploding cannon individual frame width"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:679
#. i18n: ectx: property (whatsThis), widget (QSpinBox, explodingw)
#: rc.cpp:980
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Exploding cannon "
"individual frame width.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">exploding </span>element will be rendered on a pixmap "
"of width : <span style=\" font-style:italic;\">Width</span> * <span style=\" "
"font-style:italic;\">number of frames</span> and  then split into individual "
"frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:693
#. i18n: ectx: property (toolTip), widget (QSpinBox, explodingh)
#: rc.cpp:992
msgid "Exploding cannon individual frame height"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:702
#. i18n: ectx: property (whatsThis), widget (QSpinBox, explodingh)
#: rc.cpp:995
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Exploding cannon "
"individual frame height.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">exploding</span> element will be rendered on a pixmap "
"of height : <span style=\" font-style:italic;\">Height</span> * <span style="
"\" font-style:italic;\">number of versions</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:716
#. i18n: ectx: property (toolTip), widget (QSpinBox, explodingf)
#: rc.cpp:1007
msgid "Exploding cannon number of individual frames"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:725
#. i18n: ectx: property (whatsThis), widget (QSpinBox, explodingf)
#: rc.cpp:1010
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Exploding cannon number of "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">exploding </span>element will be rendered on a pixmap "
"of width : <span style=\" font-style:italic;\">Width</span> * N<span style="
"\" font-style:italic;\">umber of frames</span> and  then split into "
"individual frames.</p></body></html>"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:739
#. i18n: ectx: property (toolTip), widget (QSpinBox, explodingv)
#: rc.cpp:1022
msgid "Exploding cannon number of versions"
msgstr ""

#. i18n: file: ksirkspritesdefinition.ui:750
#. i18n: ectx: property (whatsThis), widget (QSpinBox, explodingv)
#: rc.cpp:1025
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Sans Serif'; font-size:10pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Exploding cannon number of "
"versions.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">The pool <span style=\" "
"font-style:italic;\">exploding </span>element will be rendered on a pixmap "
"of height : <span style=\" font-style:italic;\">Height</span> * <span style="
"\" font-style:italic;\">Number of versions</span> and  then split into "
"individual frames.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Each version shows the "
"sprite visible from one direction: the first one is directed towards the "
"right, the second towards the left, the third one from front and the last "
"one from the back. But all sprites don't need all versions.</p></body></html>"
msgstr ""

#. i18n: file: preferences.ui:25
#. i18n: ectx: property (windowTitle), widget (QWidget, KsirkSkinEditorPreferencesWidget)
#: rc.cpp:1036
msgid "KsirK Skin Editor Preferences"
msgstr ""

#: rc.cpp:1037
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr ""

#: rc.cpp:1038
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr ""

#: skinSpritesData.cpp:85
msgid "Error - Unknown skin int data: "
msgstr ""

#: skinSpritesData.cpp:86 skinSpritesData.cpp:102
msgid "Fatal Error"
msgstr ""

#: skinSpritesData.cpp:101
msgid "Error - Unknown skin string data: "
msgstr ""
